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☻Kids Outdoor Games☻ - before.bedtime



☻Kids Outdoor Games☻
☻Kids Outdoor Games☻ - outdoor games for kids
TOMATO

Everyone sits in a circle. One person who is it stands in the center of the circle. This Person is called " It".

Each person asks the person who is "it" an appropriate question. The only answer to every question has to be answered as " Tomato ".

The first person to make the center person (It ) laugh wins a try in the middle.

Ex: What color is your hair? Tomato. What do you brush your teeth with? Tomato .

(Obviously other funny Questions can be used for variety )

-............-

CAPTURE THE FLAG

There are two teams.

Team 1 has the front yard and Team 2 has the back yard, or a field was split between the two teams. The teams are given a time period, like 5 minutes, to hide their flag in their part of the yard.

[optional] During this period spies were sent out to see were the flag was hidden as well as look-outs to catch the spies.

When the flag is hidden you call out that you are finished. Then you simply try to get the other teams flag. If you get caught and tagged by the opponent on their territory you had to go to jail and could only be freed by a teammate who grabs you when your opponent isn't looking.

The first team to capture the flag wins. In most versions you had to both get the flag, and bring it back to your side.

-............-

DOGGY DOGGY WHERE'S THE BONE?

It's also an inside game. A student played the part of the dog. He or she sat in a chair with their back to the class. An eraser or another object was put under the chair. That was the bone. While the dog was turned around with his or her eyes closed someone would sneak up and steal the bone and hide it somewhere on his person. Then everyone would sing: Doggy, Doggy, where's your bone? Somebody's stole it from your home. Guess who it might be you. Then the dog has three chances to guess who took it. Sometimes it was left under his or her chair. If the dog guessed right then he got to do it again. If he guessed wrong than the person who had the bone got a turn as the dog.

-............-

HIDE AND SEEK

First you pick someone to be it (the person to seek) then he/she turns around and counts with their eyes closed at the "base" while the rest of the people hide. Then "It" says "Ready or Not, Here I Come" and rushes to find everyone. Then the people try to get to base without getting tagged or else they are "It". If the person who is "It" doesn't get someone in three tries he gets to pick a man to be it!

-............-

HEADS UP SEVENS UP

Seven students were in front of the class. The class laid their heads on their desk. The seven went out and each touched a person. That person would stick his or her thumb up. Then the seven would say "heads up seven up" and each student got one chance to guess which of the seven touched him If they guessed right than they changed places. If they did not the same person got to stay up.

-............-

RED LIGHT GREEN LIGHT

In this game, one person plays the "stop light" and the rest try to touch him/her.

At the start, all the children form a line about 15 feet away from the stop light.

The stop light faces away from the line of kids and says "green light". At this point the kids are allowed to move towards the stoplight.

At any point, the stop light may say "red light!" and turn around. If any of the kids are caught moving after this has occurred, they are out.

Play resumes when the stop light turns back around and says "green light".

The stop light wins if all the kids are out before anyone is able to touch him/her.

Otherwise, the first player to touch the stop light wins the game and earns the right to be "stop light" for the next game.

-............-

HEN AND CHICKS


Have two safe points such as trees some distance apart.

One person is in the middle as the Hen trying to round up her chicks.

When she calls for her chicks all the little chicks run from one point to the other while the mother hen tries to catch them.

If they are caught they have to stay in the middle and help mother hen. The last chick caught gets to be the hen for the next round.


Idea- Change it to what ever animal you want to fit a theme.

-............-

HUMAN CHAIN

Two people start the game. They hold hands and chase people, the person they catch

joins the chain by linking hands. When another person is caught they can

stay together or spilt 2 and 2 they must split in even numbers and can link

together at will. This game is played till all are caught.

-...........-

BALL IN THE AIR

To play you must have at least 2 players, one Referee with a stopwatch, and a tennis ball. To play throw the ball in the air and have the Referee see how many seconds it stays in the air and then record how many seconds it stays in the air. Then let the other player have his/her turn, and do the same do this for however long you want to then add up the seconds. The player with the most points wins

-............-

HEAD OR CATCH

Many people line up against a wall. A chosen player goes to the front of the line with a ball. Then he or she either shouts "Head" or "Catch!" while throwing the ball. Whatever the person calls, the first has to do just the opposite; if the thrower calls "Head!", the first person has to catch the ball, and if the thrower calls "Catch!" the first person has to head the ball. If the first person either misses the ball or does the wrong thing, he/she is out and the game continues. But if the person does the right thing, he/she is still in, and the play still continues.

Whoever is in last wins the game.

-............-

BABY IF YOU LOVE ME SMILE

Players form a circle with one player in the middle (it). The middle person must approach players in the circle and ask, "Baby, do you love me?" The person being questioned must answer, "Baby, I love you but I just can't smile." If she/he does smile or laugh, s/he becomes "it" and the previous middle person joins the circle. The person who is "it" is not allowed to touch other players but may make as many funny faces as she/he wishes.

-............-

QUAKER MEETING

One person is "It". The others all must all sit down and be the audience. "It" says
"The Quaker Meeting has begun, no more laughing, no more fun. If you dare to crack a
smile, you may have to walk a mile.".

Then "It" makes funny faces, or noises, or tells
jokes or does anything except touch a member of the audience, to get someone to
laugh. The first person to laugh is at the mercy of "It". It can decide some horrible or
embarrassing punishment (like walking a mile) for the laugher.

After the laugher has
completed the punishment, she/he is the next "It". One variation - all players can decide if they want to set a time limit for It to make them laugh. If It does not get someone to
laugh within the allotted time frame, then the audience can decide on a punishment for
"It".

-............-

QUEEN BEE

You pick a person for the Queen Bee, the Queen bee would pick an object in the car, up ahead close to the road, or on a sign or if we were at home in the room. and they would only tell the color of the object. such as a red cup in the floor. the king bee would say.

"Bumble Bee Bumble Bee

I see something you don't see

and the color of it is red"

The other players would start guessing objects that are red until someone figures out what it is. When the object was guessed correctly the bee with the right answer would

become Queen Bee for the next round. Then he would pick an object and tell the color by saying repeating the rhyme and so forth.

To make it easier when we were in the car you can give hints such as it is up ahead on the side of the road.

Kids at the age of 3 can also play if they know their colors .

-............-

ROARING LION

4 or more players.

1.Select a person to be the Lion.

2.Have the lion sit with their back to the other players at least ten feet away.

3.Put a stuffed animal (toy) behind the lion and have the lion pretend it is his cub.

4.Have the other players take turns sneaking up behind the Lion and trying to steal the cub.

5.If the lion hears the person sneaking up it can roar and then turn around. If the lion has caught a player the player takes the lions place and the lion goes back to the other players. If there is no player when the lion roars the player lion remains the lion and the game starts again.

-............-
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