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final fantasy 7 Boss walkthrough.
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Cloud Strife
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Level 1 limits

Braver: Learned already.

Cross-Slash: Perform 8 times Braver to obtain it.
_________________

Level 2 limits

Blade Beam: Cloud must kill 115 enemies to obtain it.

Climhazzard: Perform 7 times the Blade Beam to obtain it.
_________________

Level 3 limits

Meteorain: Cloud must kill 195 enemies to learn the obtain it.

Finishing blow: Perform Meteorain 6 times to obtain it.
_________________

Level 4 limit: Omnislash

Omnislash: Teh(no typo)popular limit break Omnislash! Cloud concentrates his
power in his sword to then unleash a 15(or around)sword slashes combo. To
obtain it, you must win 32 000 battle points in the Battle Arena at the Gold
Saucer(52 000 points in the first visit)to then trade
it for the Omnislash item(at the exchange machine). Use it in your inventory
(you must have learned every other limit breaks) and it's all yours.

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Tifa Lockheart
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Level 1 limits

Beat Rush: Learned already.

Summersault: Perform 9 times the Beat Rush to obtain it.
_________________

Level 2 limits

Water Kick: Tifa must kill 96 enemies to obtain it.

Meteordrive: Perform 7 times the Water Kick to obtain it.
_________________

Level 3 limits

Dolphin Blow: Tifa must kill 96 enemies to obtain it.

Meteor strike: Perform 6 times the Dolphin blow to obtain it.
_________________

Level 4 limit: Final Heaven

To get the Final Heaven item, you need to visit Nibelheim in disc 3(as Cloud
is awaken from his coma). Head into Tifa's room and push the following
buttons at the piano:

X, square, triangle, R1+triangle, R1+square, X, square, triangle, R1+X,
circle, X, square

As the melody is played, you obtain the item. REMEMBER: you must have
obtained every Tifa's limits from every sets to learn her final limit.

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Aeris Gainsborough
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Level 1 limits

Healing Wind: Learned already.

Seal Evil: Perform 7 times the Healing Wind to obtain it.
_________________

Level 2 limits

Breath of the Earth: Aeris must kill 80 enemies to obtain it.

Fury Brand: Perform 6 times the Breath of the Earth to obtain it.
_________________

Level 3 limits

Planet Protector: Aeris must kill 80 enemies to obtain it.

Pulse Of Life: Perform 5 times the Planet Protector to obtain it.
_________________

Level 4 limit: Great Cospel

Once the buggy is yours in Disc 1, head to Costa Del Sol and enter it while
you're aboard the buggy. So inside Costa Del Sol, head to the dock and
request to be taken back to Junon('ll cost ya 100 gil but meh) on the other
continent. So once the ocean is crossed, head out of the city to get back on
the world map and you'll find out that you're still driving the buggy, so
drive it north east and you should eventually reach a shadow spot in the
water. You can use that spot to cross the river(or what ever), so do so and
you'll get on the other side. Travel east to get to some cave entrance. In
there, a sleeping oldman gives you items as you win a certain number of
battles, but there is a mechanic to it. He'll give you an item when the
number of battles you won has 2 last digits matching. Now, you can obtain 2
different items from him: Bolt Ring or Mythril. The ring is obtained when
your won battles number has 2 last digits that are even. The Mythril will be
obtained when they are odd. You want the Mythril here, so simply run around
outside of the cave and win battles. Head back in the cavern(or cave, but I
thought that using the same word over and over was unoriginal so let's say
cavern for once, the guide is now more pleasant for you to read :)) to talk
to the oldman after each victories until he hands over an item. If it's a
Bolt Ring, it means that your last 2 digits of your won battles are even.
Simply go win 11 battles to fix this problem and you should get the Mythril.
Now you can take a side quest break and get back to the story till later on
as you get to the Rocket Town.

Once you're there(and that you have conquered the events there), you'll get
the Tiny Bronco, a plan that can travel through the rivers. With it, go back
to the Gold Saucer continent and search east of the Gold Saucer itself to get
to an house. Some dude in there's got some reward for you if you can bring
him a Mythril. So give him that item and he'll let you choose one of his own
items he's got in this place to thank you. Head upstairs all the way to the
left and pick the box on the wall. You'll get the Great Cospel item.

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Barret Wallace
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Level 1 limits

Big shot: Learned already

Mind blow: Perform 9 times the Big shot to obtain it.
_________________

Level 2 limits

Grenade Bomb: Barret must kill 80 enemies to obtain it.

Hammer blow: Perform times the 8 Grenade Bomb to obtain it.
_________________

Level 3 limits

Satellite Beam: Barret must kill 70 enemies to obtain it.

Ungermax: Perform 7 times the Satellite Beam to obtain it.
_________________

Level 4 limit: Catastrophe

To obtain this powerfull limit break, you need to stop the train in Disc 2
(when Cid is the party leader) in Corel. If you were successfull in
preventing Corel from its Doom, you'll be rewarded with the Ultima Materia,
the Huge Materia and a free rest time in the Inn. The next morning, enter the
enter up the stairs near the Inn and talk to the woman there. She'll give you
the Catastrophe item.

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Red XIII
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Level 1 limits

Sled Fang: Learned already.

Lunatic High: Perform 9 times the Sled Fang to obtain it.
_________________

Level 2 limits

Blood Fang: Red XIII must kill 70 enemies to obtain it.

Stardust Ray: Perform 7 times the Blood Fang to obtain it.
_________________

Level 3 limits

Howling Moon: Red XIII must kill 70 enemies to obtain it.

Earth Rave: Perform 6 times the Howling Moon to obtain it.
_________________

Level 4 limit: Cosmo Memory

To get the manual, fight Lost Number(in the Nibelheim's Shinra mansion, open
the chest on the second floor). As you won, not only that you get the Odin
Materia(along with the Key basement) but you also get the Cosmo Memory item.

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Cid Highwind
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Level 1 limits

Boost Jump: Learned already.

Dynamite: Perform 7 times the Boost Jump to obtain it.
_________________

Level 2 limits

Hyper Jump: Cid must kill 60 enemies to obtain it.

Dragon: Perform 6 times the Hyper Jump to obtain it.
_________________

Level 3 limits

Dragon Dive: Cid must kill 80 enemies to obtain it.

Big Brawl: Perform 5 times the Dragon Dive to obtain it.
_________________

Level 4 limit: Highwind

To get the Highwind manual, head into the Shinra Sunken Plane after the Huge
Materia event in Junon(you need the submarine indeed, since it is
underwater). In the main wrecked room of the plane, open one of the chests
for the item.

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Yuffie Kisaragi
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Level 1 limits

Greased Lightning: Already learned.

Clear Tranquil: Perform 8 times the Greased Lightning to obtain it.
_________________

Level 2 limits

Landscaper: Yuffie must kill 63 enemies to obtain it.

Bloodfest: Perform 7 times the Landscaper to obtain it.
_________________

Level 3 limits

Gauntlet: Yuffie must kill 63 enemies to obtain it.

Doom of the living: Perform 6 times the Gauntlet to obtain it.
_________________

Level 4 limit:

Defeat Godo to obtain the All creation manual at Wutai.

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Cait Sith
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Level 1 limit

Dice: Learned already.
_________________

Level 2 limit

Slots: Cait Sith must kill 40 enemies to obtain it.

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Vincent Valentine
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Level 1 limit

Galiant Beast: Learned already.
_________________

Level 2 limit

Death Gigas: Vincent must kill 42 enemies to obtain it.
_________________

Level 3 limit

Hellsmaker: Vincent must kill 52 enemies to obtain it.
_________________

Level 4 limit: Chaos

To get this one, have Vincent in your party and locate a waterfall on the
Gold Saucer continent(World Map indeed) and use the submarine to get there
from underwater(again, help yourself with the map). In the waterfall cave,
you'll get to see a flashback of Vincent. Once the cut scene is over, get out
of here and go run in random encounters. Win 10 battles then head back in the
waterfall cave. You should obtain Vincent's limit, along with his ultimate
weapon.

3- Bosses Strategies

Here comes the main section of my guide. The main purpose of this section is
to inform you of the bosses's stats, difficulty, attacks and so on, along
with strategies to push them over. So, let us start!

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~~~~~~~~~~~~~~~~~~~~
Disc 1 bosses strategies
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~~~~~~

First

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Boss: Guard Scorpion
HP: 800
MP: 0
Drop: Assault Gun
Difficulty: Easy
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Your first boss battle, and you could be surprised if you don't watch out for
one thing; the scorpion's tail! After attacking it a couple of times, the
camera angle will switch to a different view in which the Guard Scorpion's
tail is shown from the top. At that moment, if you ever dare to attack it, it
will automatically counter attack with a vicious offense. But other than
that, the battle is easy. The boss will be using different attacks but it
must first lock on a target, so it loses a turn already. As you can see, it's
a machine enemy so have Cloud casts Bolt, which is lightning elemental to
deal good damages. Barret should just be attacking, and have him use potions
if needed(but if you quit attacking the boss while it is charging its tail
then you shouldn't even get damaged much). Whenever you get the chance to use
your limit, do it!

Second

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Boss: Air Buster
HP: 1200
MP: 0
Drop: Titan Bangle
Difficulty: Easy
---------------------------------------------------------------------

The Air Buster is tougher than the Guard Scorpion but it's still not a
challenging battle. Once again, your opponent's a machine, but using Bolt
won't be the best way to win this fight. You see, you are side attacking this
boss, so as you know, when you hit a target in the back, your damage is
doubled. The strategy is fairly simple; Cloud is on one side, Barret and Tifa
on the other. When you attack the boss in the back, it counters with a 100ish
damage counter attack. Bad? Yes for your HP, but not for your limit break
bar. After suffering of a few Counter and Big Bomber attacks(both dealing
good damages)from the boss, your limit break bars will be ready to let you
unleash your special attacks, so use them in the Air Buster's back to deal
great damages. To heal(you'll probably need it), have a character with the
Restore Materia casting Cure(pair it with the All materia if you'd like).

Third

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Boss: Aps
HP: 1800
MP: 0
Drop: Pheonix Down
Difficulty: Easy
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Woah, cool HP huh? Meh, don't let it intimidate you, this boss's fairly easy.
Aps will be using sweep attacks, but his main offense is Sewer Tsunami. This
one damages all targets on the battlefield for decent damages. The best way
to win this battle is simple; use Cloud's Cross-Slash and Aeris's Seal Devil
limit breaks. Doing that will let you get several turns to attack the boss
without letting him get his, because Cloud's Cross-Slash paralyzes the enemy
while Aeris's Seal Devil will cast Stop(along with Silence but meh). If you
don't have them yet, then simply use physical attacks and elemental spells
from the Materias you probably bought earlier in a Materia shop. Having a
character with a Restore(Cure)+All combo can be cooly(new word!) usefull as
well.

Fourth

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Boss: Reno
HP: 1000
MP: 0
Drop: Ether
Difficulty: Easy
---------------------------------------------------------------------

This battle isn't tough but, you could actually get a Game Over screen if
you're not cautious in your actions. Reno will be using Pyramid, which traps
one of your character in a Pyramid. While trapped, your character can't do
any action, and if Reno manages to imprison your whole party, you lost and
it's game over. What to do? Always make sure you got a last spare turn before
taking any action and hit your allies when they get trapped in a Pyramid(no
worries, won't damage them). Other than that, Reno will be using an Electro-
Mag attack, which deals fair damages on one target and sometimes paralyze.
He'll be using some physical attacks too but meh, it's not like if they were
any dangerous. Keep focusing on using your attacks on him(magical or
physical, you decide) and make sure he doesn't trap your three characters.
Like always, Restore Materia paired with All is cool.

Tip: On the 67th floor of the Shinra Headquarters, you can meet enemies named
Moth Slashers. They can be stolen for Carbon Bangles. These protecting
equipments are great for this point of the game. Now also, you'll meet some
quite good soldiers named 3D SOLDIER(or something like that). You can steal
them an Hardedge, a great sword for Cloud that will nearly double his damage
potential. Make sure you get these!

Fifth

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Bosses: HO512
HO512-OPT
Hps: 1000
300
MPs: 120
48
Drop: Talisman and Grenades
Difficulty: Medium
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Let's see... You got that mutated specimen H0512, and he can summon little
guardians named Opt. Where does he put them? Right in front of him, meaning
that he's in back row. Since he's in Back Row, your physical damage will be
two times weaker. So what you gonna do? Eliminate the Opts? Sounds smart but
it's not. The boss will automically revive them. Stuck? Nah, as you could
see, you now have a new ally named Red XIII. He's a powerfull fighter, and he
brought his own Materia with him! Even better, he brought the needed Materia
combo, which is made of Fire paired with All Materia. Cast it once, then have
him simply cast it on the boss over and over. Your two other characters
should be healing and attacking(even if H0512's in back row, Cloud can still
damage him for decent damages with that new sword he got. That is only if you
did listen to me a few moments ago though!). To talk about the enemies'
attacks well, H0512 will be use a Shady Breath that inflicts Poison, and
it'll be useless to cure the status with Antidotes since he keeps casting it.
You can always use a Star Pendant on one of your character though. The Opts
will be charging you and they will also dare to cast Lvl 1 elemental spells
like Fire and Ice. I keep typing it, but once again, the Restore+All Materias
paired combo will be helpfull.

Sixth

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Bosses: Hundred Gunner
Heli Gunner
HPs: 1600
1000
MPs: 0
0
Drop: Mythril Armlet
Difficulty: Easy
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This isn't really a boss battle, but it's still more challenging than a
normal random encounter. First, you'll have to destroy Hundred Gunner. That
machine will be in the other elevator, so it's
out of range for your unranged physical attacks. What to do? Well, Barret can
attack with his gun, so no problem for him. Now for Aeris and Red XIII, equip
them with some Bolt Materias because as you know, machines don't like
lightning much. Other than that, you could use Grenades. To talk about the
attacks, the enemy will be using Artillery offenses like Aux Artillery. It
will also(late in the battle) charge its seed canon to unleash the Wave
Artillery, which damages all targets. Once you've dealed with the Hundred,
Heli Gunner will arrive. This one will be using canon attacks like AB canon
and C canon, but its best attack will be that spinning swipe one, which deals
a good ~ 90 of damage. Once again, you can't touch it without long range
attacks so keep casting Bolt and make full use of Barret's gun. And yes,
Restore+All Materia's a good friend here, like always.

Seventh

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Bosses: Rufus and Dark Nation
Hps: 500
140
MPs: 0
80
Drop: Protect Vest and Guard Source
Difficulty: Medium
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Oh nice scene, you got the main character of the game, Cloud, going one on
one with the Shinra Inc. president! Oh crap... Out of nowhere, some panther
joined the duel. I guess Rufus had it hidden in his pocket. Meh, believe it
or not, but that 140 HP Dark Nation will be adding a certain difficulty to
this battle. See, it will cast Barrier on both Rufus and itself, so then your
physical attack damage potentional will be weaken by half. Now, I know what
you're thinking; "that mage's an idiot, I'll just use teh elemental spells!".
Well sorry, but the Dark Nation will ALSO cast MBarrier, which will reduce
your magic power damage. What to do? Well, you can use different strategies,
but the first thing to do is to eliminate the Dark Nation. That panther is
protected by a Barrier and a MBarrier though, and she's also in back row.
Little problem here huh? Your physical damages will be weaken by 4, so you
either take care of her with these physical offenses(will take a few turns)
or you try elemental spells(yes she's behind a MBarrier but the back row
factor won't have any effect on your magical damages). Once the pet's gone,
it's time to beat down Rufus. He'll be using his Shotgun for 40-50 damages,
and he'll be quite fast, so the Restore Materia will be as usefull as it was
against the Dark Nation's Bolt. The Barriers casted in the beginning of the
battle probably won't be active anymore by now(or if it still is then it
won't take long until it wears off) so your damage power will be back to full
potential, and if you did as I told you to earlier(stealing an Hardedge from
the superior solider enemies in the building) you should be dealing over 100
damage on Rufus. Since he's got only 500, just attack(and heal when needed)
and the new Shinra President will eventually flee(with some smart ass talking
indeed, why do they always open their holes AS they are leaving?).

8th one

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Boss: Motor Ball
HP: 2600
MP: 120
Drop: Star Pendent
Difficulty: Medium
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This battle is interesting. First, you are back attacked and then, the boss
gets a free initiative charge attack on you, dealing around 20 damages on
whole party(bah). The Motor Ball's a machine as you can see, so Bolt Materia
will be your friend once again. Equip it on one of your character, and let
that character in back row. Your two other characters should be in front row
using physical attacks(OR, you could have your 3 characters equipped with a
Bolt Materia each and have them all in back row). Have one character with the
Restore paired with the All Materia again but don't waste the All bonus yet.
Why? Well, the Motor Ball will be using the charge offense he used in the
start of the battle, and it will also be using the Twin Burner, which deals
around 70-80 damage on party. Nothing too rough yet? Well, once in a while
(after a few turns), you'll see the robot revealing a little part of its
mechanic. At that moment, it'll use the Rolling fire attack, which will deal
around 200 damage on your crew. Once he's done that, it's the time to use the
All bonus with Cure(make sure your 3 characters are alive though). But as you
could've guessed it already, there is a positive fact linked to such damage;
your limit break bars will be filled up quickly, so then you can unleash your
best limits on the boss. The Motor Ball is the highest HP user you battle so
far, so be patient and show you really are!

Tip: East of Midgar is a rocked area near the mountains. Custom Sweeper
enemies can be found in here(greenish machines), and they like to use Matra
Magic. This ability can be learned with the Enemy Skill Materia, so make sure
you learn it. With it, you'll be able to damage all enemies for 200(that's
for now, it'll increase as you level up)damage points.

9th

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Boss(well...): Dragon
HP: ???
MP: ???
Drop: ???
Difficulty: Hi, my name is Euuuuuuuugene!
---------------------------------------------------------------------

Don't ask, I just felt like including this battle. You're controlling a 16
years old Cloud who's level 1, meaning that his stats are crappy. For
example; he's got 140 HP only. Also, if you try to attack the Dragon, you'll
damage it for around 25-30 damage(15 in back row). Now that monster will be
using physical attacks for around 1000 damage, and his flame thrower will
deal nearly 1000 points as well. What can you do? NOTHING! Game Over.
-
-
-
-
Just kidding, I forgot to tell you that you actually have an ally in this
fight; Sephiroth. How is he? Bah, just level 50 with nearly every elemental
spells Materias all mastered. But he's not using them, instead, Sephiroth
will toy the dragon with his Masamune, dealing around 3100 damage each sword
hits. He cannot be damaged either, since every offenses will be dealing 0
point of damage on him. After two turns, the Dragon will be dead, and the
victory is won, lucky Sephiroth had the 16 years old Cloud as his ally!

10th

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Optional Boss: Midgar Zolom
HP: 4000
MP: 348
Drop: Nothing
Difficulty: Hard
---------------------------------------------------------------------

The Midgar Zolom is a VICIOUS snake with the duty of guarding the marshes.
Fighting him is entirely optional, and it’s rather smart to avoid him by
using a Chocobo- when you have to pass through the marshes to continue on
with the story early in the game. After the Gold Saucer events though, you
can come back to the marshes with that Fire Ring you found in Costa Del Sol
earlier. But why would you fight him? I thought it was fairly obvious, but
I’ve received quite a few e-mails about it. Well, the Midgar Zolom will be
using various attacks including Beta, which is one of the best enemy skill
that you can get in the first disc. Now, to learn an Enemy Skill, you have to
actually win the fight, and that’s not easy because it will be dealing around
1100 points of damage on your whole party. That’s where the Fire Ring joins
the show. See, Beta is fire elemental, and the fire ring allows you to be
immune to the fire elemental attacks, meaning that as you’ll get Beta’ed, 0
damage will be dealed. It might take you a few tries though, because Beta
isn’t the zolom’s unique attack. He will also use some 450ish damage charge
attacks, along with an annoying tail swipe that eject one of your character
out of the battle(can’t come back- in the battle that is). You could also
just wait ‘till even later in the game when you’ll be able to do some world
travelling but, getting Beta as early as possible is the best. So equip the
Fire Ring, learn Beta, then end the battle by using your best limit breaks.

11th

---------------------------------------------------------------------
Boss: Bottomswell
HP: 2500
MP: 100
Drop: Power Wrist
Difficulty: Rather Easy
---------------------------------------------------------------------

The battle isn't tough, but just like when you were fighting Reno, you have
to be cautious in what you're doing because Bottomswell will be trapping your
characters in bubbles. Bubbles in which you are getting damaged as the time
passes. The enemy will also be using Big Wave, which deals around 100 damage
on party. The strategy? Well first, you must learn how to deal with the
bubbles. Remember what did you do to get rid of Reno's Pyramids? Well, once
again you gotta hit the trapped allies but this time, you have to use magic
spells(again, it won't damage them tabarnaks). There you go, problem fixed.
Now second problem in this battle, Bottomswell is a flying enemy, and he's
out of reach for your grounded physical attacks. What can you do? Well, the
best way to reach a ranged enemy is by using magics, but you can still play
with physical attacks. How? Well, there are characters like Barret and Yuffie
who can both damage the out of reach enemies using their ranged attacks.
Also, you could obtain the Long Range Materia in the Mithril Mines earlier,
so equip it on one of your physically melee character. With it, you'll be
able to reach the boss. Last thing I have to mention here is still totally
enigmatic to me. Here it comes: I could've sworn that the Bottomswell once
used the Aqualung ability on my party during one of my various playthroughs.
But it only happened once, so I don't know, am I just crazy or...? Because
the Aqualung can be learned as an Enemy Skill, and it's pretty damn good for
this point of the game. Just equip that materia to be sure, in case I'm not
mentally deranged and that the boss really does use that attack once in a
very long while.

12th

---------------------------------------------------------------------
Boss: Jenova*Birth
HP: 4000
MP: 110
Drop: White Cape
Difficulty: Easy To Medium
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Impressive HP indeed, but this battle isn't hard. Sure if you forgot to get
some levels while you had some free time on the World Map earlier, then the
battle won't be easy, but Jenova*Birth's very ownable. She'll be using Laser
attacks mostly, like Tail Laser and W Laser. They aren't too dangerous(around
150 damage)but the thing is that the boss will usually use them twice per
turn. Jenova's best attack however has to be Stop, which will stop one of
your character. To win, charge her melee style or play with magic spells and
Enemy Skills(Matra Magic and Flame Thrower). You should have the lvl 2
elemental spells like Fire2 and Bolt2 as well by now, so use them. You should
also try that new Summon Materia you got from Priscilla(Shiva). To heal, keep
using the good old Restore materia.

13th

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Boss: Dyne
HP: 1200
MP: 20
Drop: Silver Armlet
Difficulty: Fair
---------------------------------------------------------------------

Dyne will be using his gun to attack you for around 150 points, and he'll
also be using S.Mine, which is a bit stronger than his normal attacks. Later
in the battle though, he'll start using the Molotov Cocktail, which is his
deadliest move. The best thing to do is to actually let Dyne attack you so
Barret's limit bar will keep increasing. Cure whenever you need, and unleash
your best limits to eventually deplete Dyne's total HP, thus making you the
winner of this duel.

Tip: After the Gold Saucer event(when you’re out of the place and that you
got Dio’s Buggy), you can take a break and have some fun with a few quests.
I’ll list two suggestions below:

- As you’re out of the Gold Saucer, you can get back to Junon for 100 gil
from Costa Del Sol(at the dock). Meaning that you can go after the Mythril,
which is a must-be-obtained item for Aeris’s level 4 limit manual. You can
also go battle the Midgar Zolom with that fire ring you found in Costa Del
Sol, totally useless story wise but great to get the Beta Enemy Skill(read
the strategy for this optional boss above Dyne’s).

- In the Gold Saucer, a new ally joined your crew; Cait Sith. Good thing
about it is that he brought the Manipulate materia, which is one of the most
amazing materia in the whole entire game(in my opinion at least). With it,
you can take control of your enemies and have them use their own attacks on
either you, or on themselves. The point? Well it’ll give you an easier time
to learn some enemy skills. Read below.

Big Guard: At the beach near Costa Del Sol, you can find octopus enemies
named Beachplug. These can cast Big Guard, which is one of the best enemy
skill in the game. But to learn an enemy skill, it must be used on you, and
why would they cast that supporting spell on you? That’s where the Manipulate
materia comes to help. Use it to manipulate them, and then have them cast Big
Guard(pick from their skill’s inventory) on your party, allowing you to learn
it.

Aqualung: Around the Gold Saucer in the desert, you can meet Harpy enemies.
These cool looking fiends can use Aqualung, so just manipulate them(since
they rarely use it)and have them cast it on you, allowing you to learn that
great enemy skill. It’s a good way to fill up your limit break bars quickly
as well.

- You can also level up quite easily in Junon. See, the town is divided in
two parts, and in the middle, there is some sewer like tunnel with a group of
Shinra soldiers training. On the wall, there’s a red switch, turn it on and
the alarm will be activated. From now on, you’ll be able to run in random
encounters here, and the machines you’ll battle will give you PLENTY of EXP
(some red robots that appear in group or 2 or 3 will give 700 EXP each,
meaning 1400 when fought in pair of 2 and 2100 in team of 3!!! They are also
generous for AP). They are quite tough though, so you’ll be happy to have
learned powerfull enemy skills like Beta and Aqualung. When too low on HP and
MP, you can just get out of the tunnel and go spend a night in Junon to
regain your health/mana. There are many shops around too, so make full use of
this opportunity.

14th

---------------------------------------------------------------------
Bosses: Reno and Rude
HPs: 2000 each
MPs: 80
135
Drop: X Potion, Fairy Tale
Difficulty: Easy
---------------------------------------------------------------------

Nothing hard here, and it’s a simple battle. Both Reno and Rude will be using
physical attacks, along with level 1 elemental spells. Don’t worry, Reno
won’t be using his Pyramid ability so unless your stats are too low because
you haven’t been leveling up much lately(which I doubt if you red my tips
above), it’s not easy to die in here. Both got decent HP, so you could use
your best enemy skills(Beta or Aqualung) once or twice and the victory is
yours. Again, that is only if you red my tips above(or if you still somehow
managed to get them before that point). Otherwise, just have fun with your
physical attacks, or why not toy with your summon materias. Choice is yours!

15th

---------------------------------------------------------------------
Boss(well...): Stinger
HP: 2200
MP: 60
Drop: nothing
Difficulty: Medium
---------------------------------------------------------------------

These stingers aren’t bosses, but they are still challenging enemies that
cannot be avoided, so I’m writing a strategy for them just in case you are
having trouble in your playthrough. From what I’ve seen, they have two
different attacks only; Sting Bomb and normal physical attacks. Their
strategy is simple, they use the Sting Bomb, which is gravitonnial attack,
taking away around 4/5 of your current HP(not sure about the %), and then
they use their physical attacks for around 100-130 points, double the number
since they usually use them twice per turn. Have one character with the
Restore Materia(cure2 learned) paired with All materia, and then your two
other characters should be using their best enemy skills OR melee attacks,
assuming that they are strong. Best way to win is to end the battle quickly
so the Stinger doesn’t have too much time to bring chaos to your party.

16th

---------------------------------------------------------------------
Boss: Gi Nattak
HP: 5500
MP: 200
Drop: Wizer Staff
Difficulty: Easy
---------------------------------------------------------------------

Gi nattak is far more annoying than tough. What an irritating battle. The
boss will be teaming with two Soul Fires. Now you see, two soul fires will be
thrown in your characters, from Gi Nattak himself. Now what will they do
while they’re "inside" your characters? They will cast Fire2, which will
damage your character. Other than that, Gi Nattak will be using his spear to
attack your party, and he’ll be draining both your HP and your MP using
various leech spells. Such a pansy! To win, use any elemental spells you got
except for Fire. Ice2 and Bolt2, along with your summons are good. Don’t use
Beta, since it is fire elemental, and forget about Aqualung since it deals 0
damage on the boss for some reason. Now yes, I’ve been emailed a lot about a
strategy to beat down Gi Nattak, which is of using curative spells. Using the
Life spell or throwing a Pheonix down also works to defeat this boss, since
he’s an undead. Keep in mind that it has more chances of missing, so either
waste your turns by trying to finish off this battle so quickly or go with
the strategy I just gave you above.

17th

---------------------------------------------------------------------
Boss(optional): Lost number
HP: 7000
MP: 300
Drop: Cosmo Memory
Difficulty: Tough
---------------------------------------------------------------------

Found in the Shinra mansion’s locked safe, Lost Number is optional, you don’t
need to defeat him for the story’s sake but, it wouldn’t be a bad idea to
eliminate him, since you’ll get Red XIII’s level 4 limit manual if you do.
Now for the strategy, well, Lost Number will be fighting you in two different
forms: one in which he’s a total melee warrior, and the other while he’s some
mage. While being a physical opponent, his punches will be devastating,
causing 600-800 points on one target. His vitality will also be so high that
your physical attacks won’t be causing much on him. Now to talk about when
he’s in his magical form, well he’ll still be using physical offenses but
they’ll be twice weaker than when he’s in his physical form. Of course, he
will also use magic elemental spells. Last thing you need to know about this
form is that he’s very resistant to magic. To win, you must first be able to
tell in which form he is. As I told you already, your physical attacks will
suck badly when he’s in his physical attacks, so you’ll need to rely on magic
(and enemy skills). Your limit bars will be filled up in a few turns because
of Lost number’s damage potential, but your limit breaks won’t work well
here, because as you know, most(or actually every) offensive limit breaks are
physicals. Now when he is in his magical form, he’ll be actually easier.
Magics won’t work well as you know, so you’ll have to rely on your physical
attacks AND limit breaks(when your limit bars are full). Don’t give up, the
battle will be long if you haven’t worked on your levels much, since Lost
number has 7000 HP. But he is still far from being an undefeatable boss.


18th

---------------------------------------------------------------------
Boss: Materia Keeper
HP: 8400
MP: 300
Drop: Jem Ring
Difficulty: Medium
---------------------------------------------------------------------

I like this battle, Materia Keeper is a good boss. Let’s see his attacks now.
Usual physical attacks; dealing around 300 points on one target, Hell Combo;
which damages one target for 500-700 damage and Trine; harms party for around
500 points, can be learned while wearing an enemy skill materia. If you did
as I told you earlier, you should have Big Guard in your enemy skill list so
if your levels are low(or even if they’re high), it wouldn’t be a bad idea to
cast it on your party. You could also need a character with the role of a
white mage in here(Restore materia paired with All materia) with Cure2
learned. You may want to put your characters in back row, but don’t forget
that it isn’t such a bad thing to get heavily damaged(when you got a
character who’s constanly healing the party) because it helps out your limit
bar to get filled up faster, allowing you to use your best limit breaks to
deplete the boss’s HP. Avoid any fire elemental attacks though, because the
boss absorbs them. Materia keeper has 8400 HP so don’t give up, the battle
isn’t hard, just plan out your moves before acting and you should be
victorious.

19th

---------------------------------------------------------------------
Boss: Palmer
HP: 6000
MP: 240
Drop: Edincoat
Difficulty: Easy
---------------------------------------------------------------------

This boss is like a joke battle. Palmer will be doing two things in this
fight. One of them is taunting you with his fat ass, basically yelling "kiss
my ass" at you. The other action is actually an attack, Palmer will be
casting Fire2, Ice2 and Bolt2 with his Mako Gun. But he won’t be damaging you
much, so as I told you already, it’s a joke battle. Nothing serious here.
Simply assault him with your offenses to end this battle quickly. As you
deplete his total HP, Palmer will avoid the Tiny Bronco coming(by itself it
seems...) to then flee. But out of nowhere, some truck will waste him. Oh
well...

Tip: There you go, you now have a new engine; the tiny bronco! As you
witnessed it in the cut scene, a Shinra soldier was able to damage its tail
so you can’t fly with it. You can still use it like a boat as Cloud suggests
it in the sequence though, so of course, in any FF, whenever you get a
travelling engine, it means that a few side quests are now at your
disposition. Indeed, I am listing them below, since some of them will let you
acquire cool items and stuff.

- Yuffie’s sub quest at Wutai can be done now.

- The tiny bronco allows you to travel through the rivers, so use that
advantage to visit the unknown(for now) cold continent north of the map. You
can enter the Bone village here, so ignore every single person in here and
head to the next screen north of the place. You’ll enter a weird forest, but
there is nothing here so head north to the next screen. Now in here, check
the trees around. Sometimes, you’ll see something red flashing. Grab it to
obtain the Kjata summon materia.

- With the tiny bronco, you can access a great place to level up(especially
when you’re around lvl 30) south on the world map(you need to contour the
east continent). It’s a small part (strangely formed) of the island named
Mideel. You can fight Head Hunters here, green lizards that are actually not
very strong but quite fast, and they appear in groups of 3 or 4. Each gives
650 EXP, so when they are in groups of 3 you get 1950 EXP, and when in groups
of 4; 2600 EXP! They are also generous for AP, so sail there and level up as
you’d like. If you are planning to level up for hours here, then go pop some
country music in your 50 years old music box and let it encourage you!

Of course, I was kidding for that last part, unless you really are a country
music fan...

Oh well, next !!

20th

---------------------------------------------------------------------
Boss: Red Dragon
HP: 6800
MP: 300
Drop: Dragon Armlet
Difficulty: Medium
---------------------------------------------------------------------

Heh, if you played FF6 you should recognize this boss. Oh actually, maybe
not, because the only thing that the FF6’s and this FF’s red dragon has in
common is the name. Other than that, this guy’s a joke compared to his older
brother found in the previous Final Fantasy. Well, for the strategy, it
wouldn’t be such a bad idea to cast Big Guard on your party if once again,
you didn’t listen to my advice of leveling up earlier. Otherwise, the battle
will be fairly quick. Need to know the boss’s pattern? Well, he’s gonna use
his huge jaw as a weapon to physically hit you for around 500-600 damage.
He’ll also use the Red Dragon’s breath(or something like that) for around
same damage(add one or two hundred points). He could have other attacks but
these are the only ones that you need to watch out for. Decent damage right?
Well, have Regen casted on your party if you’d like, but Big Guard should be
everything you need for your own defense. To take down the dragon, you could
use ice elemental attacks because as you know, dragons hate cold. But oh
well, physical offenses are always an alternative. By now, you should be
doing fairly high physical damages with your characters, especially if you
got their latest weapons, like the Nail bat for example, which is Cloud's
best weapon in disc1 while it’s actually the ugliest weapon to ever be part
of a Final Fantasy. A baseball bat? Come on Square? Why not an hockey stick
while you’re at it. *Is hoping they aren’t reading this*

21th

---------------------------------------------------------------------
Boss: Demon Gate
HP: 10 000
MP: 400
Drop: Gigas Armlet
Difficulty: Tough
---------------------------------------------------------------------

A formidable opponent indeed, Demon Gate is known as one tough boss- if you
didn’t take the time to level up your characters properly. You will also have
an hard time if you didn’t manage to acquire a few abilities. But let’s first
talk about his attacks. Demon Gate will be using his huge arms to physically
damage you for up to 800 points. He will also use Demon Rush and Cave in,
which are both quite dangerous, dealing around 900-1100 damage on party. If
you don’t have any way to reduce the damages taken, you’ll want to have your
three characters in back row. But if you did listen to my advice of learning
the Big Guard enemy skill, then you can have your characters in the front
row, even for those who don’t in need to be set in front to deal the maximum
damage. Why? Your friends in this battle are your limit breaks. You will want
to have your limit bars filled up, so taking lots of damage is good- assuming
you have a supportive character who’s gonna be healing the party constantly.
If you were able to learn Regen, then cast it(Restore paired with All for
sure)so you’ll be able to chill out a bit on the healing side. Other than
limit breaks, you can also try out your brand new summon materia, Bahamut the
king of all dragons! What ever you do, don’t give up, Demon Gate is what we
can call an high HP user(10 000 is the max you should’ve met so far, with
Godo if you did Yuffie’s side quest).

22th

---------------------------------------------------------------------
Boss: Jenova*Life
HP: 10 000
MP: 300
Drop: Wizard Bracelet
Difficulty: Medium
---------------------------------------------------------------------

This time around, Jenova*Life can damage you quite easily, so you will need
an healer in here. The boss will be using Blue Flame, which deals around 500
damage, nothing to worry about. The best attack she’ll use is the Blue laser,
which will deal around 450 points, but multiple that number since she will
use it 2-3 times per turn. If you have Regen, don’t feel guilty about casting
it. For your offense, I wouldn’t recommend any magical attacks, because
Jenova will simply cast Reflect on herself if you do try to cast some. The
art of melee attacks is your bet in here, so that also includes your limit
breaks if the bars happen to be filled up. Jenova*Life is another 10 000 HP
user(looks like it’s the cap for Disc 1), so the battle could take a while if
you don’t have a strong party. If you did train your characters and learned
strong limit breaks such as Meteorain from Cloud or Stardust Ray from Red
XIII, the battle will be over in a few turns. This is the last battle of disc
1, so give it all you got and unleash your anger for what just happened in
that cut scene before the fight started!

~~~~~~
~~~~~~~~~~~~~~~~~~~~
Disc 2 bosses strategies
~~~~~~~~~~~~~~~~~~~~
~~~~~~

23th

---------------------------------------------------------------------
Bosses: Schizo Left head
Schizo Right head
HPs: 18 000 each
MP: 350 each
Drop: Dragon Fang
Difficulty: Rough
---------------------------------------------------------------------

This is an original and interesting battle against some dragon like boss.
It’s two headed though, and both heads are targets. If they are targets, they
should be able to have their own list of attacks. Guess what, they do! Now, I
will need to name both heads for the battle, because both got their different
chart of attacks, along with different resistances. So, the scaly head(the
monster’s right head) will be fire elemental, meaning that she uses the fire
breath and that she absorbs fire as well. Therefore, her name is Fire Head.
Now the other head, the horned one(the monster’s left head) will be an ice
elemental, meaning that she uses the ice breath and that she absorbs ice.
Therefore, her name will be Ice Head as you guessed it. The body will be
using one attack as well, which is some Quake like spell, dealing around 600
points on party. In last, when you deplete one head’s total HP, she uses a
lightning elemental attack that damages your party for up to 1200 points of
damage. To talk about the heads breathes(Fire and Ice), well both will be
dealing 700 points on one target. You need to know one thing though, these
damage powers I just told you about were done on my party without any
elemental resistance. So if you got set ups that can reduce these damages,
you’ll be damaged way less. Now for the strategy, well Enemy skills that harm
all targets aren’t good here if they are Fire or Ice elemental because they
will damage one head and heal the other. Same thing goes for summons, along
with black magic spells that are paired with All. So if you are planning to
use these, then remove any All materia you have paired(except for the one
paired with Restore of course!)with Fire or Ice. Physical attacks are alright
in here, especially if you added fire or ice damage to your weapons. Once
again, if you do that, make sure you don’t hit the wrong head; fire
attack+fire head= absorb, just like ice attack+ice head= absorb. If you don’t
have any set ups that can protect you from the heads breathes, then Big
Guard+Regen on your characters will be quite usefull. What ever you do, don’t
give up, you got 36 000 HP total to deplete(if you’re eliminating one head
after another)since Fire head and Ice head both got 18 000 HP each.

24th

---------------------------------------------------------------------
Boss: Jenova*Death
HP: 25 000
MP: 800
Drop: Reflect Ring, MP Turbo Materia
Difficulty: Hard
---------------------------------------------------------------------

Not bad, but not challenging. This time, Jenova will be using fire elemental
attacks, so if you have the right stuff to be totally immune to fire, then
you don’t even need a strategy. If you don’t, then read on. I’ve seen her use
two attacks only; Red Laser, which deals around 700 points on one target, and
Tropic Wind, which is weaker by 200 points(about). The trick is that
Jenova*Death will be abusing of her Red Laser, using it more than twice per
turn. That’s why you’ll like Big Guard and Regen(considering you didn’t equip
an anti-fire set up). For the attacks, use what ever you feel like using.
There isn’t much of a strategy to give here, just plan your actions alright
and you should definitely be victorious.

25th

---------------------------------------------------------------------
Boss: Ultimate Weapon
HP: 18 000
MP: 400
Drop: Nothing
Difficulty: Moderate
---------------------------------------------------------------------

What a cool looking beast! This fight isn’t serious, Ultimate Weapon will
just give you a preview of his power, because after a few turns, he’ll fly
away. But oh well, as I always do, I’ll list his attacks. Quake2 should be
the first attack he uses, which will deal a fair amount of damage on your
party. He will also use his huge claw to swipe a target for around 700
points. His strongest attack however, has to be Ultima Beam(the name’s
Ultimate Weapon after all), which deals nearly 1900 points on party. But as I
told you, you cannot kill the Weapon in this battle, because he will fly away
after a few turns. If you love that Curse Ring you found in Mideel, then you
can try to steal another one from Ultimate Weapon, though I’d recommend you
to work on your offense instead, simply to show him your strenght (-_-().

Tip: Now wouldn’t be such a bad time to go have fun around the world with
Cloud as your party leader. With the Highwind, you can take on a few quests
that I will list below, as I always do.

- If you haven’t done it already, Yuffie’s subquest in Wutai is still
available.

- You can start to breed chocobos now in order to get yourself a Gold
Chocobo, refer to the Chocobo Breeding(8-) section of this FAQ for a guide
about it.

- If you did listen to my tip just above, you could go pay a visit to the
Ancient Forest with your Gold Chocobo(or Black) which is located south of the
Cosmo Canyon. You could get cool items there, like Cloud’s second best weapon
in the game(Apocalypse).

- With Cloud back in the party, you can witness an interesting secret scene
in the Shinra Mansion at Nibelheim(Library).

- You can visit Midgar again. A man there will tell you that he lost his key
to enter the town. Go dig it at Bone village(near the crashed plane’s
cockpit) then come back and enter Midgar. You can obtain Tifa’s ultimate
weapon(refer to my characters’ ultimate weapons section) in the Wall Market.
Other than that, there isn’t much to do there, but it’s always fun to revisit
it for good old time’s sake.

26th

---------------------------------------------------------------------
Boss: Carry Armor
Right Arm
Left Arm
HPs: 24 000
10 000
10 000
MPs: 200
200
100
Drop: God Hand
Difficulty: Medium
---------------------------------------------------------------------

This battle is known to be fairly tough, and yes I have to admit that if you
don’t have the right abilities, this boss is a rough one. Let me explain the
strategy used by that machine: it has a main body and two arms. The arms will
be attacking you dealing 1/3 of the damage you inflicted on it with your last
attack. Also, both arms will be grabbing your characters, making you lose
control of that chosen character. To talk about the main body, it will be
using the Lapis Laser, which deals around 1500 points on party. Quite an evil
machine isn’t it? For the strategy, let say you gonna need PROTECTION. Why?
Here, I explain. See, the main body has 24 000 HP, and both arms got 10 000
HP each. Unless you got that Slash-All materia(meaning that you probably
listened to my tips above and that you visited the Ancient Forest with a
Black or Gold Chocobo), the best attacks to use in our situation will be all
targets magic spells. Which ones? Magic Breath is extremely powerfull, along
with Bolt3(Bolt materia paired with All), both offenses being great in this
battle. But as I warned you already, the arms’ damages will be based on 1/3
of yours, meaning that say you deal 2400 points(random points I chose) with
Magic Breath, the arms will counterattack for 800 points on your party, and
since they are quite fast, you’ll get struck for 2-3 times that damage. Don’t
forget to count the main body’s Lapis Laser, which deals over 1400 points.
Solution? Big Guard+Regen on party indeed, giving you nice defense along with
Haste and of course, the possibility for you to chill out on wasting turns to
cast healing spells. Summons can also be used in here, heck, anything that
targets all and that deals high damages, considering that you can survive the
counter attack afterward.

Tip: I’m annoying with my tips right? Guess what, I don’t care! After a a few
events(following your victory over the last boss above), you will have a new
travelling engine; the submarine. If you failed the Submarine mission, then
you can still get another one(refer to a FAQ/walkthrough). With the
Submarine, you can explore the sea, so board it and get underwater. Travel to
the west continent and check for a red submarine. Examine it to get a Huge
materia. Now, head north from the red submarine hugging the west continent
until you see a hole. Head in there to follow a small path in which you will
see a crashed plane. That’s the sunken Shinra plane, and I HIGHLY recommend
you to visit it, since you’ll be able to get AWESOME items like the Double
Cut materia, Yuffie’s ultimate weapon, and more over there. You will go
through a boss battle as well, so the strategy is just below.

27th

---------------------------------------------------------------------
Bosses: Reno and Rude, "The Turks"
HPs: 15 000
20 000
MPs: 230
280
Drop: Elixir
Difficulty: Tough
---------------------------------------------------------------------

My god, what an awesome place is the Sunken Shinra plane. Not only that you
were able to get the Double Cut materia and Yuffie’s Conformer in the room
you just visited, but you can steal Reno in this battle for a Touph Ring,
which is simply one of the best accessory in the game, giving 50 points to
your Spirit and Vitality stats. You can also steal Rude for a Ziedrich, which
is a GREAT armor for your stats, though I don’t recommend you to equip it
since there are no slots on it. Back on the strategy for this battle, you
must be warned that this fight isn’t all that easy however. Reno will be
using the Neo Turk Light, which confuses one of your character. Equip Ribbons
to fix that problem. Other offenses he will use are normal attacks, dealing
around 500 points. To talk about Rude, I’ve seen him use level 2 black magic
spells such as Ice2, along with solid physical attacks, dealing around 1600
points. Big Guard(with Regen as a plus)is nice here, and for your attacks
well, you decide. Physical attacks, enemy skills, magics, summons, all are
good. Your limit break bars should be increasing quite easily because of the
enemies’ attacks so use them whenever you get the chance. If you have Yuffie
in your party, you can have an easy win by equipping the Double Cut materia
on her, along with her ultimate weapon, allowing you to deal over 10 000
points per turn. If you don’t, then use what ever works well.

Quick note: Oh and by the way, you might have seen a huge green THING messing
around in the ocean. That is one of the toughest boss in the whole game, so
do_not_try to fight it yet, since I am 95% sure that you don’t have the
required items, nor the levels, for now at least.

28th

---------------------------------------------------------------------
Bosses: Rude
Attack Squad(well SOLDIER)
Attack Squad(well SOLDIER)
HPs: 9000
1300
1300
MPs: 240
100
100
Drop: S.Mime
Difficulty: Easy
---------------------------------------------------------------------

Quickly dispatch of the Shinra soldiers, which are both weaklings. Rude on
the other hand is alright, but I thought he was much better when you fought
him just earlier in the sunken place(if you visited the place). He will be
using Grand Spark, which deals around 530 points on one target, but he will
always(at least I think so) use it 3 times in a row. Other than that, I’ve
seen him use physical attacks, along with MBarrier. I’ve never seen him use
Barrier though, but that would be entirely possible. There isn’t much of a
strategy here, other than using your best attacks to quickly win this battle.
Oh and, I wouldn’t bother trying to steal him. You can get a Ziedrich but as
I said it earlier, that good-for-stats armor has no slots on it, and also the
fact that the chances to successfully steal it seem so low.

29th

---------------------------------------------------------------------
Boss: Diamond Weapon
HP: 50 000
MP: 3000
Drop: None
Difficulty: Medium
---------------------------------------------------------------------

This isn’t as hard as it may seem. Sure Diamond Weapon is an high HP user,
and he’s immune to physical attacks(at least for half of the battle), but you
shouldn’t have too many problems. As I just told you, physical attacks won’t
work, so you will have to rely on magic. That includes enemy skills(Trine and
Magic Breath working quite well here), magic spells(Bolt3 and Ultima being
the bests) and, of course, summons such as the 3 Bahamuts(Bahamut, Neo
Bahamut and Bahamut Zero), Typoon(if you conquered the Ancient Forest), Ramuh
(believe it or not), etc. To talk about Diamond Weapon’s attacks, well he
will be using some laser shot with his head, causing around 800 points on one
character. After a while though, he will start a countdown in which he
charges himself to use the Diamond Flash, which is his best attack, dealing
over 2500 points on party. However, as he does that, he reveals a
vulnerability to physical offenses, allowing you to make full use of your
weapons, physically talking. Double Cut materia works quite well, along with
your best limit breaks. Good old Restore+All combo will still be a friend in
this boss battle, allowing you to heal with Cure3 and put your party in Regen
status. Big Guard will be good too, as always. Diamond Weapon will give you a
shitload(oh crap, I said the S word!!!)of EXP and AP, so make sure your 3
characters are alive as you win the battle, and that you have equipped need-
to-be leveled materias.

Tip: Once Diamond Weapon is rocked in that awesome FMV, Ultimate Weapon will
be hovering above the lake near Junon town. You can undertake the quest of
taking him out in order to acquire Cloud’s best weapon. Refer to the Ultimate
Weapon section(9-) of this guide for more infos. Also, please consider that
this is your last chance to do some world tours in Disc 2 before moving on to
disc 3, so it’s your last call to do Yuffie’s subquest in Wutai.

30th

---------------------------------------------------------------------
Bosses: The Turks, Elena, Reno, Rude
HP: 30 000
25 000
28 000
MP: 0
200
250
Drop: Elixir
Difficulty: Tough
---------------------------------------------------------------------

The final battle with the Turks, and this time, Elena will join. Let’s first
describe each bosses: Reno will be using the Electropod attack, which deals
around 1000 points on one character. He will also absorb ice elemental
arracks. To talk about Elena, well she will be throwing grenades at your
party for around 500 points, and she will change to back row whenever you hit
her while she’s in front. Just like Reno, she can absorb an element, which is
lightning. Finally, Rude will be using his good old physical attacks for
around 1800 points on one target. Just like his partners, he can absorb an
element as well, which is Fire. Knowing this, you shouldn’t be thinking about
using enemy skills other than Big Guard, because elemental attacks that
target all enemies aren’t a good idea in here, since you’ll be damaging two
Turks and healing the last one. Non-elemental offenses are great though, like
Ultima. You could use powerfull summons as well, like the Bahamuts. Physical
attacks being my favourite ones, I would advice you to make full use of any
Command materias linked to them such as Double Cut and Slash-All. Limit
breaks, as always, are your best friends. However, please do not forget to
steal Reno for another Touph ring. Elena has a Minerva Band, while Rude’s got
a Ziedrich but meh, the Touph ring should be your single preoccupation. To
win the battle, even I am not sure about what you have to do. It seems that
as you deplete one of the Turk’s total HP, the battle will end. I can’t
confirm it though, but I always took care of Reno beforehand so whenever he
fled, his partners followed him.

31th

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Boss: Proud Clod
HP: 60 000
24 000(Jamar Armor)
MP: Unknown
200(Jamar Armor)
Drop: Ragnarok
Difficulty: Easy
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That’s a big enemy, but he’s far from being tough. Thing is, he has different
parts that will attack you, and they have their own turns. Funny, because you
can only target two parts; the main body and the jamar armor. You win the
battle as you deplete the main body’s total HP(60 000), but you really SHOULD
take care of the armor first. Why? Because it will use Materia Jammer, which
disables your materias. To talk about the body’s attacks, well its knees will
be using two(or maybe more) different elemental offenses, such as Fire and
Ice. It has machine guns as well, and once the body has taken enough damage,
the whole Proud Clod will bow before you. That doesn’t mean that Scarlet and
Heidegger are giving up, since the Clod will now use a new attack; Beam
Canon, which damages your party for 1000 points. As you can see, this boss
isn’t all that tough for an anti-Weapon machine, so there isn’t much of a
strategy. Just have Regen and Big Guard to be safe, and you should be more
than fine.

32th

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Boss: Hojo
Poodler Sample
Bad Rap
Helletic Hojo
Right arm
Left Arm
Lifeform Hojo Na
HP: 13 000
10 000
11 000
26 000
5000
24 000
Unknown
MP: 250
200
120
200
300
400
Drop: Power source
Difficulty: Easy
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Good, you can now make this sick BASTARD pay for all of his crimes.

Hojo has like, 3 forms, so I’m gonna divide them 3 below, giving you the
different strategies.

First form- Nothing hard, he’s in his human form, and he will summon two
experiments to help him: Poodler Sample and Bad Rap Sample. It’s useless to
kill them though, because Hojo will just re-summon them. Basically just
target Hojo, and if you’re good enough, he shouldn’t even be able to get a
turn before you defeat him.

Second form- What an ugly monster, Hojo now looks like Jenova, but he
actually got two arms. That’s the Helletic Hojo, and he can be alright. The
main body will be using Confu(funny chocobo animation), so make sure you have
Ribbons equipped or else.. To talk about the arms, well Hojo will be using
his right one to attack you physically for high damages, while his left one
will be doing.. huh, nothing? Seriously, I’ve never seen it act. Not like I
ever cared. Concentrate your attacks on the main body mainly, because Hojo
will be reviving them if you beat them down anyway. If they really are
getting in your way, then just have a summoner using the best summons you got.

Third form- What the heck is that.. I would’ve thought that his final form
would be gigantic or something, yet you’re stuck fighting some unoriginal
cheap skeleton. Lifeform Hojo will be abusing of abnormal statuses in here,
so Ribbons will be once again your living all

   
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