Intro
1. While the credits roll, various images and
black-and-white media from the WWII-era
flash across the screen. Factory workers
building missiles, new recruits swear in, etc.
2. Cutscene: You are going on a rescue mission.
The captors are killed, and you gain control
of the player, holding a Type 100 gun.
Call of Duty: World at War Video
Walkthrough - Opening Cutscenes
Mission 01
1. Follow Roebuck. You will come to some huts
up ahead. Take cover to the right, behind
them, and eliminate the enemies behind the
barrels straight ahead.
2. WARNING: Be careful of grenades in this first
encounter. The enemies behind the boxes
throw them with reckless abandon.
3. When they're down, crouch behind the
barrels to the right of the boxes. From here,
you can make your way left, around the
corner of the burned building. There are
enemies right around the corner, so do so
cautiously. Again, be weary of grenades.
4. Head to the right inside a small cabin/hut. To
the right, around the corner, is an excellent
opportunity to use a grenade on a cluster of
three enemies up ahead. Do so for an easy
cluster kill.
5. Move forward, up a small wooden ramp.
6. Achievement: Here, you will unlock the
achievement Saved Private Ryan.
7. Stay crouched, and pick off the few enemies
across the water ahead in a grass hut. You
will reach a checkpoint here.
8. Head left, around the bend and up the ramp
into the grass hut.
9. Once inside, lead left. Go inside the center of
the hut, to the right. You'll find some rifle
ammunition. When ready, head back out, to
the left. There is a new clearing here. Use
grenades liberally on the enemies behind
sandbags in the yard. They are perfectly
placed for grenade kills.
10. Crouch behind the low fence, just like the
soldier in front of you has done. From here,
you should be able to mop up the remaining
enemies from the safety of your hidden
position.
11. When ready, head down into the yard. Scan
the area for items. Follow Sullivan and
Roebuck straight ahead down the wooded
path, away from the village.
12. Checkpoint reached.
13. Head straight ahead, following your
comrades through the path. You'll pass a
torch on your right.
14. Head up over a small hill, down into a valley
leading to the river. There is extremely heavy
enemy resistance here. Stay back, and use
grenades to lower their numbers. You have
the high ground, after all.
15. There is a rather threatening patch of them
down and to the left. Focus on your fire on
them first, staying crouched behind the
rocks there.
16. When ready, move with your comrades
down and to the left, past where you killed
the group of enemies in the bunker.
17. You will move into the river. Follow your pals.
18. Checkpoint reached.
19. You will then be ambushed. In order to
survive, fire immediately and consistently.
Do not cease fire at the enemies. They are
extremely close to you and need to be killed
quickly if you are to survive. They are too
close for grenades, so focus on simple,
carefully aimed gun fire. There is a
Thompson Machine Guns on the ground,
retrieve it if need be.
20. Head straight down the path. Enemies will
run down the path towards you. Head into
the shelter to the left, taking cover there and
firing from safety.
21. Alternate Strategy: Once the ambush
begins, immediately take cover inside the
small shelter to the left. From there, you can
wage a more cautious offensive. It may take
you longer, but it is also safer.
22. Move ahead down the path slowly. There are
little clusters of enemies perched at various
points all along the sides of the path. Stop as
soon as one cluster comes into view, take
them out with consistent gun fire, and then
move forward.
23. Once you make it past a few groups of them,
you'll come to a few big rocks, where your
comrades remain pinned down. Stay hidden
behind the rocks and pick off the few
enemies straight ahead.
24. Checkpoint reached.
25. Go up to the truck straight ahead, and press
X. This will push the truck down the road
ahead. Move forward after it does to the left,
and immediately crouch behind a wooden
bench. Out in the yard ahead, there are
many enemies. Pick them off from the
bench.
26. Be careful at this section, as you may be
flanked from the left by enemies near the
downward leading ramp/weapons supply
storehouse. Head inside, and press X to plant
a bomb on the missiles. After you've planted
it, head back up on into the yard.
27. To the left, the enemies will have greatly
increased since you planted the bomb.
Proceed in this manner: head out of the
weapons store straight ahead. Follow your
fellow soldiers straight ahead into the boat,
which will trigger a cut-scene and end the
first mission.
28. Achievement Unlocked: Carlson's Raiders
Call of Duty: World at War Video
Walkthrough - Mission 1: Semper Fi
Mission 02
1. Watch the cut-scene as your boat heads
closer and closer to shore. You will be
launched into the water. When you wash up
on shore, you'll be able to control the
character.
2. Your first goal is to call in rocket strikes. Push
- on the D-pad, aim at the desired location
(straight ahead, the big cluster of enemies),
and push RT to fire.
3. Move forward with your fellow soldiers until
they crouch down in a small pit. From here,
right up and to the left. Up ahead, you can
push X to bayonet an injured enemy. Do so,
if you like.
4. When you come up to a clearing, with a
bunker to the right, call in an airstrike to
take it out.
5. After doing so, stay crouched behind the
nearest barricade, as enemies will flood out
into the battlefield. Use airstrike again,
aiming it into the deepest cluster of enemies
in the battlefield.
6. Proceed to mop up the remaining enemies in
the battlefield. Once the coast is clear,
cautiously move forward. You will encounter
more resistance, but in fewer numbers.
Bayonet anyone who gets too close for
comfort, pushing X to do so.
7. Strategy: Remember, if a grenade is thrown
your way, quickly press RB to throw it right
back.
8. Head to the left of the battlefield. Go slowly.
There is a tank straight ahead. Head straight
through the trench.
9. Strategy: When you come to a long corridor
in the trench, you'll notice some barrels that
look suspiciously flammable near the
enemies up ahead. Shoot the barrels for
some easy, explosive kills.
10. Stay behind the first set of crates while
finishing off any remaining enemies, then
proceed through the trench.
11. Be ready for an ambush coming from the
right side. It's just one soldier. No problem.
12. Checkpoint Reached
13. Roebuck will tell you to watch the tree in
front of you. Shoot the soldier who is
climbing up.
14. Achievement: If you jump and look just to
the right of the tree base, you can see a
camouflaged soldier hiding. Lay down some
gunfire in his direction until you kill him,
obtaining "Snake in the Grass."
15. Achievement: Another soldier is waiting in
the grass to the left. Approach him, and if he
knocks you down, fend him off by pressing
RS to secure "Close Shave."
16. Another cluster of soldiers await in the grass.
Backpedal while shooting to take them out
with little fuss. Continue through the path
until you reach a clearing.
17. Checkpoint reached.
18. Your next objective is to attack the Japanese
bunker to your left. Instead of fighting head
on, move straight through the clearing in
the same direction from which you
approached to an underground passage
across the way.
19. Shoot the few soldiers inside the passage
and follow the tunnel all the way through.
20. You should have a clear shot at most of the
enemies attacking your men. Take them out,
and then turn right so you are looking at the
bunker.
21. Strategy: Use the tree between you and the
bunker as cover from machine gun fire.
When you reach the bunker, turn around
and shoot any remaining enemies in the
clearing.
22. Death Card: Go back to the tree and look on
the side away from the bunker entrance.
You'll see the "Four of Clubs." Move inside
the bunker.
23. Checkpoint reached.
24. Climb the ladder, then turn so you're facing
the same side of the bunker where you
entered. With any luck, the enemies
manning each machine gun won't notice
you, allowing for a couple of easy revenge
kills.
25. Head through the doorway to your left and
walk straight to the wall, where you have a
clear view of the mortar pit below. Roebuck
will tell you to call in a rocket strike on two
enemy tanks.
26. Achievement: Press -> on the D-Pad to set
up the strike, but instead of focusing on the
tanks, aim at the patch of enemies toward
the front left section of the mortar pit. Press
RT to call the strike on them, earning
"Weapons of Mass Destruction."
27. The first tank is located directly behind the
soldiers you just blew up. Call a strike on that
one first. The second tank is located to the
right of the mortar pit, and further back. Call
the second strike and watch the fireworks.
28. Turn left and head through the doorway to
where your buddies are waiting. An enemy
soldier will burst through the door in front of
you and stab Sullivan. Get revenge and
watch the chapter end as Roebuck tries to
tend to your fallen comrade.
Mission 03
1. Follow your team through the swamp as
Roebuck consoles the younger soldiers.
2. Checkpoint reached.
3. Take cover behind the stones on the left side
of the pathway while your team examines
the downed airplane ahead. It's the makings
of an ambush, so why not be prepared?
4. When the plane explodes, shoot the three
soldiers that appear in front of it, then go
after any remaining enemies. Watch out for
any who rush towards you.
5. Another ambush is ahead by the big tree
running through your path. Start by
shooting the well-camouflaged soldier to the
left and move to his position for cover. Take
down the remaining soldiers and move
forward to meet some more allies.
6. Checkpoint reached.
7. Your next objective is to assault Japanese
bunkers ahead. Press B to crouch, and then
stay all the way to the left on the path
ahead, so you are positioned to the left of a
nearby artillery cannon. This is a perfectly
serviceable location to flank the opposing
force.
8. Stay crouched as you eliminate all the
enemies. You should be safe from heavy
gunfire, but watch out for grenades.
9. Checkpoint reached.
10. Run into the first bunker and shoot the first
enemy you see. When you reach a wall and
you see a Japanese flag in the hallway to the
left, turn the corner around the wall in front
of you and shoot the enemy waiting behind
it, then quickly spin to the left and kill the
other enemy waiting in the next
passageway.
11. Proceed through the bunker, shooting the
last enemy inside, and join your fellow
soldiers outside.
12. Defeat any enemies that your allies haven't
killed outside, then move through the
burning structure ahead for your next
objective.
13. Checkpoint reached.
14. On your way through the burning structure,
look to your right and kill any enemies that
are causing trouble for your fellow soldiers.
Keep moving until you reach a vantage point
on the bunker ahead.
15. Checkpoint reached.
16. Approach the cover where your team is
waiting. Your next objective will be to
recover a flamethrower from a fallen
comrade. Stay low and navigate to the star
icon as seen on your map. The flamethrower
is glowing in gold to make it easier to see.
Swap it with one of your weapons by holding
X.
17. Flame the bunker by aiming into the two
windows and holding RT. When the
controller rumbles, the objective is complete.
18. Checkpoint reached.
19. Keep the flamethrower -- you'll want it for an
achievement later -- move through the
bunker, taking out the two enemies hiding
inside. Exit the bunker and start moving
towards the airfield ahead.
20. Checkpoint reached.
21. Follow the path with your buddies. Get ready
for an ambush once you see a plane going
down in front of you.
22. The enemies are clever at hiding, but not
much of a threat otherwise. Start by
shooting the handful hiding in the grass as
they emerge
23. Achievement: Pull out your flamethrower and
torch the tree in front of you, where another
soldier is positioned, to get "No Safe Place."
24. Keep an eye out for charging enemies as the
final batch rises from the grass. Move along
the path.
25. Checkpoint reached.
26. You'll reach a trench ahead where your
fellow soldiers are pinned down across from a
building. On Roebuck's word, follow him
through the trench to a nearby supply truck,
where you can pick up a rifle fitted with
rockets.
27. Use the rockets to destroy the two machine
guns perched on building's top floor.
Approach the building from the left side and
clear out as many other enemies as you can
before moving in.
28. Checkpoint reached.
29. Death Card: Once inside the building, head
through the doorway to the left, then turn
right. Walk back and you'll see lantern
casting light on a soldier's helmet. The "King
of Hearts" is attached.
30. Go back to the doorway and turn right. You'll
see the stairs. Walk up, turn back and move
to the opening in the building, where you
get a great view of the airfield.
31. Follow Roebuck and your crew to the U.S.
tanks.
32. Checkpoint reached.
33. Shortly along the path, you'll be directed to
the left, where you can hop into a mortar pit
and grab a bazooka. Hold X to pick it up, and
use it to destroy three Type97 tanks.
34. The first tank will roll right in front of your
pit. Take it down with two shots from the
bazooka, and then head back into the
mortar pit to grab some more ammo.
35. Use your radar to locate the last two tanks,
identifiable as golden circles with stars
inside. You may have to run back to the
mortar pit again if you run out of bazooka
shells while fighting the tanks. This objective
isn't too dangerous, just keep moving and
watch for grenades.
36. Strategy: Load up on bazooka ammo just
before finishing off the last tank. This
weapon will come in handy later.
37. Checkpoint reached.
38. An anti-aircraft bunker is giving the U.S. a
hard time. Before raiding it, you need to
clear the surrounding area. As you approach
the Japanese base, you'll see a mortar pit
teeming with enemies. Toss in a grenade to
draw them out, and then shoot as many as
you can.
39. Storm the mortar pit and clear any
remaining enemies. Your teammates should
follow suit.
40. When you get to the wall of the AA bunker,
turn right. Shoot the enemies guarding the
entrance to the bunker and head up the
stairs.
41. Checkpoint reached.
42. The objective to destroy the AA operators is
fairly straightforward. You'll face enemies
head-on. Take cover and shoot as many as
you can, letting your allies do the rest. Don't
forget to toss grenades at larger groups.
43. Strategy: With so much commotion, it can
be difficult to tell who is who. Look for the
enemies with yellow helmets -- they are
clearly not on your side.
44. The AA guns are large turrets that point
straight into the sky. Each of the four at this
base has two men operating it. Kill them all
and clear out the remaining troops to cue
the victory music.
45. Checkpoint reached.
46. But don't celebrate just yet. You'll need to
defend the tower from one last
counterattack by the Japanese. Find the
mounted cannon on the bunker's back wall
and hold X to operate it.
47. Resist the temptation to hold down the
trigger the entire time while fighting the
enemy. This will cause the machine gun to
overheat, probably at the worst possible
time.
48. The wall-mounted gun has limited range. If
any enemies are out of reach, get off the wall
and use your conventional weapons and
grenades to fend them off. If you saved any
bazooka rounds from the tank battle, now is
a good time to use them. Once you've held
the base, it will be time to check in on your
Russian allied soldier.
Call of Duty: World at War Video
Walkthrough - Mission 3: Hard Landing
Mission 04
1. Be patient while the Nazis scour the area for
survivors of their massacre. Once you gain
movement, crawl forward and meet with
Sgt. Reznov.
2. Follow Reznov to the hole in the wall, where
he'll offer you a sniper rifle. Hold X to grab it.
You'll get ammo for the rifle once he finishes
his speech.
3. Hint: When sniping, hold LS to steady your
aim. You can't do this forever, so only get
steady when you're about to fire.
4. Achievement: You'll need to take out all the
enemies in the street with just five bullets
and no reloads to get "The Professional."
Start by using one bullet to shoot the two
soldiers in the back of clearing, directly in
front of you. Then, look to your right at two
soldiers sitting together. You can get them
with one shot where one soldier's shoulder
overlaps the other's head. To your left, one
soldier sits and the other stands. Wait until
they overlap and fire. Use your last two
bullets to shoot the soldier and dog who are
now approaching.
5. Checkpoint reached.
6. Follow Reznov into the clearing and behind
cover. Do not disturb the soldiers in front of
you. Go with Reznov to the building to your
right. Jump through the window by walking
up to it, then pressing A.
7. Death Card: After Reznov gives another
speech inside the building, follow him behind
the bar, but instead of going through the
doorway, turn left around the bar corner.
You'll find the rifle and helmet holding the
"Five of Diamonds" death card leaning
against the back wall.
8. Follow Reznov through the building to the
truck ahead. A sniper makes his presence
known, so you'll have to hide inside another
building.
9. Checkpoint reached.
10. Go upstairs with Reznov. The sniper is
lurking on one of the top three floors in the
building across the way. Reznov will draw
some sniper fire to see what floor he's on,
and then it's up to you to finish the job.
11. Keep track of the sniper as he moves and
keep your gun trained where you think he'll
shoot from next. You won't have much time
to line up a shot, so fire quickly once you get
him in your crosshairs. The sniper will also
use his helmet as a decoy, which looks like a
head that pops above one of the windowsills.
Only shoot when you see a body.
12. Achievement: To get "The Gunslinger" later
in the level, you'll need to grab the P38 pistol
now, from the desk in front of the building
opening.
13. Follow Reznov through the building and
downstairs.
14. Checkpoint reached.
15. Jump over the table into the next room with
Reznov and get low. The dogs will sniff you
out either way, but you'll need to lay prone
by holding B to avoid the flames that soon
enter the building.
16. Checkpoint reached.
17. Crawl with Reznov through the building.
When he stands up, you'll see a German
soldier aiming from the far left window in
front of you. Take him down before moving
forward.
18. When you turn the corner of the building,
you'll see two more soldiers in each window
of the next room. Shoot them both before
heading upstairs with Reznov.
19. Watch for grenades here, as you follow
Reznov to the right and into the next room.
A log will fall, pinning you to the ground, but
worry not; Reznov will save you.
20. Checkpoint reached.
21. Follow Reznov through the building. When
you get to the window, run right past him to
escape the fiery structure. When Reznov
falls, it appears the surrounding Germans will
take him prisoner, but some newfound
Russian teammates are on hand to defeat
them. After a brief exchange, follow Reznov
up the ladder ahead.
22. Checkpoint reached.
23. Move ahead into the building, to the
windows on your left.
24. Your next objective is to give cover fire for
your comrades below, but if you don't
address several key points of interest, you
could also end up dead. Start with the
flamethrower, seen walking around towards
the middle of the courtyard. Shoot his tank
as soon as you get a clear shot, and the
explosion will take out several nearby
enemies.
25. Another flamethrower will soon appear.
Destroy him the same way you blew up the
other soldier.
26. Next, look straight ahead to the building
across the way. Shoot the soldier operating
the machine gun in the window.
27. A fresh set of German soldiers will flood the
balcony to your left. Take them down now.
28. Strategy: Strafe by by moving left and right
with the left thumbstick. Doing this in and
out of cover while reloading can save you
when you're most vulnerable.
29. A pair of soldiers can be seen shooting down
on you from a building on your left side. Take
them down before clearing any leftover
enemies from the ground below. Once the
Germans retreat, follow Reznov upstairs and
onto the roof.
30. Checkpoint reached.
31. Before you cross into the next building, turn
around and grab the PTRS-41, which is a
better sniper rifle than the one you have. As
you move through the next building, swap
the PTRS-41 for the MPG.
32. Use your new machine gun to cut down any
charging guards in the next shootout. Also,
save some ammunition for the two dogs that
attack you. Once they are defeated, return
to the last room and swap the MPG back for
the PTRS-41. Clear out the remaining
enemies from the corridor where Reznov is
waiting.
33. Checkpoint reached.
34. Your comrades below need help again. Look
to your left on the rooftop and you'll see a
stairway down to a convenient platform for
sniping. The metal panel in the middle of the
platform is perfect for cover.
35. Start by shooting the two machine guns on
either side of the ground, plus the tank gun
operator towards the right, then work on the
remaining foot soldiers. Be on the lookout for
a flamethrower. Partway through the battle,
some soldiers will appear on the shorter
structure to the left. Take them down for
your own safety.
36. Checkpoint reached.
37. Head back upstairs to meet with Reznov.
You'll meet a short resistance from some
soldiers in the building ahead. Just watch for
grenades and stay out of the open. You can
use your sniper rifle to take them down, but
Reznov will help with his submachine gun.
Once the enemies are dispatched, follow
Reznov to the set of windows in the next
room.
38. Checkpoint reached.
39. Your final objective is to kill General Amsel,
who exits a building on the far left with a
crew of bodyguards. Take out as many as
you can, but keep an eye on the tank
nearby. He will run from the right side of the
tank to a truck toward the back center
section of the ground. One shot with the
sniper rifle should do the trick.
40. Achievement: Use the pistol to kill Amsel
instead of your sniper rifle to get "The
Gunslinger." This is not easy, since you can't
zoom in, so it may take quite a few tries (and
some luck) to get this one.
41. Taking down Amsel's sniper will make your
job easier. He's first standing near the back
right side of the tank, and then he runs out
into the field.
42. If you haven't killed Amsel by the time his
getaway car arrives at the back center
section of the ground, shoot the driver. You'll
have one last chance to shoot Amsel as he
flees to the right.
43. As Reznov is praising you; a tank fire will
knock you off your feet. Get up, staying clear
of any grenades tossed into the building.
Take out any soldiers in the stairwell that
Reznov can't handle on his own, then go
upstairs and through the door way.
44. Jump with Reznov out the window to the
right, into the water below, to end your
mission.
Mission 05
1. The action resumes three years later, with
Pvt. Petrenko under German capture, but
it's not long before your old friend Reznov
breaks you out. With rifle in hand, follow
your buddies outside and through the field.
With so many allies, it’s possible to complete
this section without firing your weapon.
2. Checkpoint reached.
3. Once you emerge through the wooded area,
you are given the choice to advance to the
left or right. First, help your team dispatch
the German soldiers ahead. Once defeated,
you can scavenge their remains for a sizable
cache of guns and ammo. Be sure to grab an
MP5.
4. Checkpoint reached.
5. Following the Left Path, you'll reach an area
with elaborate log barriers. First, take out
any enemies on the left side. Then, crouch
and proceed on the right side. The Germans
will be approaching from a pathway that
leads ahead and to the right. This is a great
spot to ambush them with your machine
gun.
6. Checkpoint reached.
7. Continue along the path to a wide open
battlefield. If you want to trade accuracy for
pure firepower, switch your MP5 for the
Deployable FG42, which is leaning against
the first piece of cover you encounter.
8. Instead of fighting the Germans head-on,
sneak around to the right and up a small hill,
where you'll find an ambush point on your
attackers. Use grenades to thin the crowd,
and then shoot the rest with conventional
weapons. Enemies will continue to emerge
from a tunnel on your right, but once the
opposition is sufficiently slimmed, you can
leave this vantage point to press on.
9. Start back along the path you came from,
but turn right and jump over the short log
walls once you reach them. Then, turn right
again and head back towards the tunnel
where your enemies are situated. By now,
your comrades should get the hint and move
forward to help you out. Clear out the
remaining opposition and run to the tunnel.
10. Checkpoint reached.
11. You'll face a small amount of soldiers after
emerging from the tunnel, but nothing you
and your friends can't handle.
12. The next objective is to defeat four enemy
tanks. A few soldiers are lingering around the
barn ahead. Take them out first, and then
look to the left. You'll see a glowing
Panzerschrek resting against a burning
German truck. Hold X to grab it.
13. Start with the tank just sticking out past the
edge of the barn. Hit it with two rockets,
quickly, before it trains its fire on you.
14. The next tank is also straight beyond the
barn, but further down field. Dispatch it with
two more rockets.
15. Checkpoint reached.
16. If you look to your right, you'll see a cottage-
style house in the distance. The last two
tanks are located in front of it. Before
progressing, you'll have to deal with any
lingering soldiers near the barn. Some of
them are tough to see because they're in the
grass; lay down some FG42 fire in the
direction of the red dots on your radar to
hush up the opposition.
17. Continue along the dirt path. You'll find
another glowing Panzerschrek to refill your
ammo.
18. Set your sights on the third tank just before
you reach the tree that hangs over the path.
Again, fire quickly before the tank tries to
shoot you.
19. Before destroying the last tank, stop near
the cottage home to deal with a few
distracting enemies. One of them, in the top
left window, has a rocket launcher. If you
have any Panzerschrek ammo left, deal with
him quickly by launching a rocket inside.
There's also a gunner on the roof to shoot.
20. You'll find more Panzerschrek ammo further
along the path if you need it. By now, you
can take two clear shots at the last tank.
21. Checkpoint reached.
22. Behind the last tank, Reznov and crew are
waiting. You'll find even more Panzerschrek
ammo, perfect for destroying yet another
tank that emerges from the barn. Stay
behind cover and you can dispatch it
quickly. When you're finished, follow Reznov
into the barn.
23. Checkpoint reached.
24. Death Card: Before exiting the barn, look in
the stall with the dead animals. You'll find
the "Joker" resting on a gun and helmet
inside.
25. Now it's your team's turn to operate a tank.
Follow it along the path from the barn, or
save your thumb some stress by
approaching the back of a tank and holding
X to hop on.
26. The tanks will reach a roadblock, so your
next objective will be to clear the German
camp on foot. Start by locating the
Panzerschrek ammo, again highlighted in
gold, then move to the barricade to your left.
Shoot the truck in front of you to destroy it,
blowing up all nearby enemies in the
process. Then, use the Panzerschreck to
destroy the tower in the distance.
27. Stay crouched, but move continuously to
avoid grenades. Get back to the right side of
the battlefield, where you'll have an easier
time facing the opposition. Make liberal use
of the FG42 to mow down the enemy.
28. When you reach the opening in the fence,
quickly destroy the truck ahead with
grenades or FG42 fire, and the surrounding
soldiers will perish in the explosion.
29. Checkpoint reached.
30. Again, stay to the right. From right side of
the second black tent, you'll see a tower,
which you can destroy with your
Panzerschrek. Peek around the left side of
the tent and you'll see another tower to
destroy.
31. Keep moving forward, shooting any
remaining enemies as you go.
32. Checkpoint reached.
33. Ahead, toward the center of the camp, is a
barricaded area you can't reach. Take out
the machine gunner atop the vehicle with a
grenade, and then defeat any remaining
soldiers.
34. Move to the next section of the camp
through a passage to the right. Keep walking
along the path for your last objective of
killing any fleeing Germans.
35. You don't have to do much from here to
finish the mission. Walk along the path and
listen to Reznov's victory speech.
Call of Duty: World at War Video
Walkthrough - Mission 5: Their Land, Their
Blood
Mission 06
1. Back in Pvt. Miller's shoes, you start the
mission with a flamethrower and a Garand
rifle. Stay crouched and move through the
trenches with your team until you're facing
a machine gun head-on in the distance.
Find a safe place to hide.
2. Press LB to throw a smoke grenade into the
area that faces the machine gun. Once the
clouds are thick enough, storm through.
3. When you turn the next corner, start
blasting the opposition with the
flamethrower. There are two behind cover to
the left and others running in the trenches.
Keep an eye above the trenches as well for
any more enemies.
4. Keep pushing through the trenches ahead of
you, flaming any enemies within range. But
don't get too crazy or you'll hurt some of
your teammates as well. Eventually, you'll
reach the first mortar pit. Keep torching the
enemy with your flamethrower to complete
the first part of your objective.
5. There's an M1897 Trench Gun in this room,
but it's best to hang on to your current
weapons for the challenges ahead.
6. Head back out the way you came. When you
reach the first opening, where you
encountered the enemy, turn left and head
into the enclosed trenches while your team
fights the enemy above. Torch the enemy
above the trench directly in front of you.
7. Strategy: Then, use the walls as cover and
briefly step into the open to blast the
enemies around the corner. Start with the
one on the right, and then hit the two
behind the sandbags.
8. Checkpoint reached.
9. As you turn the next corner to the right, use
your Garand to shoot the enemies in the
trees. There are two of them, one in the tree
to the right and one in the big middle tree.
Look for the flash of their guns to spot them.
10. Move ahead in the trench and flame any
remaining enemies in the corridor.
11. Take out your Garand as you move around
the corner. There are three soldiers perched
above the trenches ahead. Shoot them and
any others that try to charge you. Be ready
to press RS if one of the charging soldiers
knocks you down.
12. When you turn left around the next corner,
shoot the red barrels in the distance to clear
out some of the opposition ahead. Watch for
grenades and ambushes as you take out the
remaining enemies. Be ready to throw
grenades back with RB
13. Death Card: Turn left into the bunker ahead.
Two enemies will immediately try to knock
you down, so shoot them or get ready to hit
RS. Shoot the remaining enemies inside.
Once in the main room, turn right and you'll
see the "Queen of Hearts." You can also grab
a BAR rifle in here.
14. Checkpoint reached.
15. Back outside, head over the small hill to
reach the second mortar pit. Use your
flamethrower to fell the opponents inside.
16. Checkpoint reached.
17. Run through the second pit to continue your
mission.
18. There's a sniper in the trees directly above
you on the left side of the trench. Torch it to
take him down.
19. Stay crouched and shoot any enemies that
come around the corner or approach the top
of the trench ahead.
20. Turn the corner. A few enemies will try to
ambush you, but they're easily handled with
a rifle.
21. Checkpoint reached.
22. As you move through the next length of
trench, look for a passage to the left and
head inside. You'll find one enemy trying to
take cheap shots at your crew. Shoot him,
and grab his Type 99 if you like.
23. Go outside and use the cover directly across
from you while fighting the enemies ahead.
A well-placed smoke grenade will help you
get close to the action, but be extra careful
for banzai attackers if you choose this
method.
24. Checkpoint reached.
25. The passage on your left contains one enemy
and more Type 99 ammo. Take the passage
on your right to find the last mortar pit.
26. Strategy: In the next room, two enemies are
hiding behind a wooden crate. Simply shoot
through the crate with your Type 99; you'll
see blood soaking the wood if you're
successful.
27. Dispatch the remaining enemies and banzai
attacker in the room, then move to the last
mortar pit. Use the same strategy of
shooting through wood to kill some of the
attackers. Clear out any other enemies to
complete the mission.
Mission 07
1. The level begins with Miller, Roebuck and
crew traveling along with a caravan of
tanks. This ride won't last, though, as your
squad is ambushed by hefty group of
Japanese soldiers.
2. Checkpoint reached.
3. Follow Roebuck to the log on the left and
take cover. Use your Browning machine gun
to mow down the opposition ahead, and
then move to the next cover log on the right
side of the path.
4. Strategy: Crouching won't always keep you
safe in this ambush. When you're on the
ropes, hold B to lie prone and wait until
you're no longer seeing red.
5. Swap your Trench Gun for the Garand with
Launcher just in front of the cover log. Use
this gun for enemies at long range. Shoot as
much of the opposing force as you can, and
be careful for grenades.
6. Move to the left side, where the path splits in
two directions. Head as far to the left as you
can, so you're off the path and into the
raised, leafy terrain. There will be enemies
waiting, camouflaged, in the grass ahead of
you. Take them out while advancing along
the left side of the play area.
7. Checkpoint reached.
8. Once you've cleared the left path, focus on
the remaining enemies along the right path.
Use the launcher on your Garand to take out
the ones behind cover facing you, then cross
over to the right path and shoot any
stragglers.
9. Clearing out the first anti-tank position is
easy compared to what you just went
through. A small, but steep hill capped by
sandbags leads to the first position. The left
side of the sandbags is the perfect place to
mow down your enemies with the Browning
machine gun.
10. Checkpoint reached.
11. Before continuing along the path to your
right, enter the bunker ahead and stock up
on ammo.
12. Rejoin the squad and start shooting the
closest enemies with your Browning. Use a
couple of grenades from your Garand
launcher to clear out the denser infantry
groups behind them. This will allow you to
move in on foot. Just before heading into the
clearing, swap your Garand for the Scoped
Springfield, a sniper rifle that's leaning
against some cover on the right.
13. Checkpoint reached.
14. Stay to the left as you storm the area. Get
close to your enemies and quickly dispatch
them with the Browning. There are two
explosive barrels along the left path to make
your job easier.
15. You'll encounter a brief fork in the path.
Either way, be prepared to fend off banzai
attackers.
16. Follow Roebuck and the squad up the path
to the left.
17. Another ambush is ahead. Take cover and
wait for a U.S. flame tank to arrive, or lay
prone and take some sniper target practice
against the enemies across the way.
18. Stay crouched and close behind the tank,
letting it do most of the dirty work. When it
stops, stay behind it and use the Scoped
Springfield to snipe all attackers in the
distance. Switch to the Browning if any of
them get close.
19. Warning: A red barrel is dangerously close to
the waiting tank. Keep your distance or blow
it up before the enemy does.
20. Checkpoint reached.
21. Assault the cave through either of the two
entrances. Both feature some enemies
hidden behind cover, easily defeated with
your machine gun and a little bit of patience.
22. Both paths open into a large room, with
enemies stubbornly hiding behind cover.
Blast the ones in front of you with grenades,
then storm the middle of the room to kill the
rest.
23. Checkpoint reached.
24. Death Card: You'll again be between two
paths with light enemy opposition. Part way
through, look for a narrow hallway that
connects the two before they split off again.
The "Nine of Diamonds" is sticking out in the
middle of the corridor.
25. Both paths from here are similar. There's not
much good cover in the corridors, so get
crouched and move into the main room
ahead.
26. Strategy: There's cover in front of you, but
there will still be enemies to your side when
you enter the room. Turn to face those
enemies as you move in, so the cover is at
your side. Crouch or lay prone to hide from
the rest of the room and shoot any enemies
you can see.
27. Get up and start working on the rest of the
room. Use your sniper rifle to pick off most of
the enemies.
28. The toughest enemies to deal with are
behind a wall of cover on the right side.
Once you've picked off everyone else, sneak
around on the left and flank them from the
side, thus clearing the last artillery room and
completing your objective.
29. Achievement: Rejoin your group to end the
mission. Look out on to the beach, having
secured "Stormed Peleliu."
Call of Duty: World at War Video
Walkthrough - Mission 7: Relentless
Mission 08
1. The next mission finds you inside a tank,
with Pvt. Petrenko at the helm. Move and
turn the tank with the Left Thumbstick and
control your turret with the Right
Thumbstick. Press RT to launch a tank shell
in the direction of your turret and hold RB to
fire the flamethrower in the direction of the
tank.
2. Head over the hill and torch the first group
of German soldiers. Some enemies will try to
launch rockets at you. Follow the white trail
of the rockets and destroy the soldier behind
it.
3. Coming around the corner, you'll face a small
patch of foot soldiers, followed by three
enemy tanks. Use your radar to locate them
(they appear in red), and take them out with
tank shells. Remember, you can move the
turret independently of the tank. Avoid
fighting the enemy tanks head-on by turning
the turret and approaching from the side.
4. Strategy: The tank icon next to your radar is
white when you're healthy and red when
you're about to perish. If you take heavy
damage, retreat. Try to put a hill between
you and the enemy to stay out of range.
5. Checkpoint reached.
6. Tanks will continue to appear from all sides
as you progress. Start with the one along the
road to the left, then more forward and to
the right, taking down additional tanks as
you go.
7. Strategy: With all the dust kicked up in this
battle, it can be impossible to tell what's
going on. Use your radar to pinpoint each
tank and keep an eye on your crosshairs as
you get close. When the crosshairs turn red,
start lobbing tank shells until the enemy
mark on your radar disappears.
8. Once you've destroyed the tanks on the
right side, weave back to the left. Your
objective -- an enemy artillery bunker --
awaits. Hit the enemy tower along the way
with a tank shell.
9. Cautiously approach the hill on which the
artillery is perched, lobbing tank shells to
clear the area. When you get close, use your
flamethrower to torch any foot soldiers,
completing your objective.
10. Checkpoint reached.
11. Proceed now along the path. Shoot the
tower to your right, where a soldier is
launching grenades.
12. As you move along, attack the enemy tanks
from as far away as you can. Eliminate the
two near the next navigation point on your
radar, and then turn the corner. The radio
tower you must destroy for your next
objective is in the distance.
13. Move closer to the radio tower and launch a
tank shell at the smaller tower to the right of
it.
14. A steady stream of tanks will come from a
path on the right. Take them down before
they get too close to aim at you. Then, turn
your attention to the tank on your left.
15. With the opposition cleared, advance to the
radio tower. One group of infantry surrounds
it, and another group is positioned on a hill
to the right. Lob tank shells as you approach
the hill, but do not ride up it. Instead, use
your flamethrower while positioned at the
bottom of the hill -- the flames will eliminate
your enemies.
16. Flame the area near the tower next. If you
launch some tank shells at the same time,
you'll destroy the tower and complete your
objective.
17. Checkpoint reached.
18. There are two possible paths to the next
objective, but the far left path is a much
better option. You'll get a great vantage
point on the enemy tanks ahead, and you'll
be able to flank the infantry in the bunker
behind them.
19. Once the tanks and bunker are defeated,
take the right path around the bunker to
destroy the tank behind it. Then, shoot the
other tank on the hill to your right. Follow
the navigation point on your radar to the
next objective.
20. Checkpoint reached.
21. Follow the path to the top of a hill
overlooking a field of enemies. From here,
you can see two towers, which are close
enough to destroy with tank shells. Don't
move down the hill until they're dealt with.
22. Eliminate the first tank you see, on your left,
as you descend the hill. Next, lob shells at
the infantry between the two destroyed
towers. If you take heavy damage, retreat up
the hill and wait until your tank is repaired.
23. Head down the hill to your left. Sneak
around the back of the mound where the
two towers were, and destroy the remaining
tanks as you see them.
24. Follow the path and you'll see another tank
to your left, near your objective marker on
the radar, but it's behind a set of roadblocks.
Follow the path around to the right, then
turn back to get around. You'll have a clear
shot at the last tank and surrounding
infantry. Defeat them to end the mission.
You'll get an inspirational speech from
Reznov for your troubles.
Mission 09
1. Jump out of the train and swap your pistol
for the PPSh-41. Follow your teammates up
the path.
2. Charge with your allies to the wrecked
buildings ahead.
3. Checkpoint reached.
4. One of your superiors will recommend using
the tank to your right for cover. Instead,
head into the wrecked structure. There's
plenty of cover there, and it's a good place
to attack the Germans in the building ahead.
Use your Mosin-Nagant to pick off the ones in
the windows. Your PPSh-41 can handle the
rest.
5. Checkpoint reached.
6. Make sure there are no enemies lurking in
the building in front of you, then move to
the structure on the far right side of the
screen. If you see a Gehwehr 43, swap it for
your Mosin Nagant.
7. Go upstairs and grab the Panzerschrek
leaning against the front window. Use this to
take out the machine gunners perched in
the building across the way. You can identify
them by their constantly flashing gun
muzzles.
8. Pick off the rest of the soldiers in the building
with the Gehwehr 43. Make sure to take
another conventional weapon when you're
done with the Panzerschrek.
9. Go back downstairs and out the front of the
building. Move across the clearing and look
to your left. You've flanked the remaining
enemies on the ground -- shoot them and
any other stragglers. Your tanks can now
advance.
10. Checkpoint reached.
11. The tanks will blow a sizable hole in the
building on the right. Go inside and turn left
to see your pathway through. Once you get
upstairs, swap your PPSh-41 for the
Deployable MG42 and continue through the
building. You should encounter few enemies,
if any.
12. Take the bridge to the next building and go
downstairs. One of your tanks will open up a
path by bashing through a wall, and will be
destroyed shortly after.
13. Checkpoint reached.
14. Head through the new path and turn right
to face your attackers. The piece of cover on
the far right is a good place to mount the
Deployable MG42. Hold X to do so, but watch
for grenades. You'll have to tap X and back
off the wall if one lands close by.
15. On Reznov's word, turn left and go to the
asylum courtyard. Don't worry if there are
still enemies on the street; your comrades
will take care of them.
16. You can also wall mount the MG42 in this
area. The middle sandbags are the best, but
again, be mindful of grenades. Switch to the
Gehwehr 43 if you run out of ammo.
17. As you move through the outer courtyard,
look to your right for a small shack. A
Panzerschrek is inside, and should be used
to dispatch the machine gunner. You'll find
the gunner in the furthest window in the
asylum, which sticks out to the right from
the rest of the building.
18. Once the gunner is defeated, moving
forward should be easier. Take the remaining
enemies down with the Gehwehr and head
into the asylum, using the left entrance.
19. Checkpoint reached.
20. Death Card: Take a left when you get inside
and walk to the other end of the inner
courtyard. Walk through the pillars and turn
left and you'll see the "Jack of Spades."
21. Navigate to the waypoint on your radar. Go
upstairs and through the asylum. You can
take a sawed-off shotgun upstairs, but it's
best to grab the PPSh-41 just farther ahead.
22. The Nazis are waiting in a room that has a
bathtub laying on its side. Run to this wall of
cover and stay crouched. Look around the
doorway to your left and use your PPSh-41 to
defeat the enemy.
23. Some soldiers are using the next room ahead
as cover. Throw a grenade through the hole
in the wall to draw them out and then shoot
them.
24. Your PPSh-41 will probably be low on ammo
after this fight. Swap it for the MP40 or,
preferably, the STG-44, both of which were
dropped by your enemies. More ammo for
the latter weapon is available in the room
where you threw the grenades.
25. Checkpoint reached.
26. There are two outside areas to deal with
ahead. Start with the right side, picking off
the enemies on the rooftop and upper floor
of the asylum with your Gehwehr. Grab a
Mosin-Nagant if you run out of ammo.
27. On the left side, pick off the soldier in the
attic window across from you. Then, jump on
the wall-mounted machine gun. Kill any
soldiers outside, as some of them are using
rockets. Then, take down the remaining
soldiers in the room directly across the way.
28. Go back to the left side and walk along the
courtyard balcony to the room on the left.
29. Checkpoint reached.
30. Continue moving through the asylum, using
the STG-44 as your primary weapon. The
Germans make liberal use of grenades here,
and you should do the same. Toss Molotov
cocktails and grenades into any opening
where the enemy is stubbornly hiding. Kill
them all to complete your objective.
31. Checkpoint reached.
32. Head outside to where two Russian tanks are
waiting. Keep a safe distance behind them
while they wreak havoc on the city's last
German soldiers. Clean up any survivors with
the Mosin-Nagant, but keep moving. Some of
the enemy use rocket launchers, and can
quickly send you back to the last
checkpoint. One final push and the mission
is over.
Call of Duty: World at War Video
Walkthrough - Mission 9: Ring of Steel
Mission 10
1. The level begins in a narrow hallway, with
Pvt. Petrenko wielding a PPSh-41 and a
Tokarev TT-43 pistol. Breathe easy, as there
won't be any enemies for a little while.
2. Take the second door on your left and swap
your pistol for the Double Barreled Shotgun
on the desk. Go into the room to the left.
3. Follow your comrades outside, across the
rooftop and down a set of stairs to a room
where Reznov is waiting.
4. A small group of German soldiers are ahead.
Rush to the desk where a soldier is
broadcasting, shoot him and crouch by the
desk for cover. Use your shotgun to pop the
nearby enemies.
5. Swap the shotgun for the Kar98K on the
desk and continue through the building.
6. Checkpoint reached.
7. When you reach a hallway that seems to be
glowing from fire, turn left around the corner
to face your attackers. Use the area you
came from as a hiding place and take them
out with either of your weapons.
8. As you move through the hallway, watch for
enemies below in the corridors to your right.
9. Descend into the lower corridors. After a few
winding halls, you'll see another area marked
by flames. Turn the corner to your right and
shoot the two soldiers that are interrogating
your Russian friend.
10. Stiff opposition is waiting to the right.
Position yourself behind the tiled wall, where
there's a toilet at your feet. This spot allows
you to look out to the left and to the right.
Use grenades and the Kar98K to clear out
most enemies, and then clean up with the
PPSh-41.
11. Once the crowd is thinned, go outside the
building to the catwalk on your left. Shoot
the soldier gunning down on the streets
below, then go back inside and move ahead.
12. Checkpoint reached.
13. Keep pressing forward. The enemies in the
next room can also be dispatched with the
Kar98K, but one of them wields a
Panzerschrek, so be cautious when coming
out from cover.
14. Death Card: Just before reaching the open
area of the building, look to the room on
your right. You'll see a hole in the floor to a
fiery room below. Jump down and look
around -- a gun and helmet holding the "Ace
of Spades" is sticking straight out of the
wreckage.
15. When you leave the Death Card room out to
the main hallway, two Russian soldiers will be
waiting, pinned down by a machine gun in
the room beyond. Don't fight it directly.
Instead, head upstairs and shoot the soldiers
in the hallway in front of you.
16. Follow the hallway around the corner.
Another hallway is to your left -- shoot the
soldiers there, then continue past the
hallway and down the stairs. This leads to
the back of the machine gun perch. Take
the gunner out and your comrades will join
you. Move down the next staircase together.
17. Checkpoint reached.
18. The next point of combat is a wrecked area
to your left. Move past the first vantage point
into the next room. In here, you can crouch
and use the Kar98K to fight the enemy, and
the wall will keep you mostly hidden.
19. When the enemy is thinned out, move
forward into the room they occupied, using
your PPSh-41 and a grenade or two to finish
off the opposing force.
20. Checkpoint reached.
21. Finally outside, meet up with the Russian
tanks, which are moving to the right up
ahead. Stay to the left of the tanks as they
move through the city.
22. Achievement: Instead of moving alongside
the tanks, you can hold X to get on one of its
side machine guns. Shoot 15 enemies with
this weapon to earn "Ruthless."
23. Several German soldiers will run out of the
Metro station on the left. Shoot as many as
you can before moving on.
24. Use the sandbags as cover while moving
along with the tanks. There's a lot of German
resistance in this area. Use your machine
gun and grenades to fight them, and lay
prone if you take heavy damage.
25. Checkpoint reached.
26. The next objective is to execute three
wounded Germans lying in the street, but it
is not necessary if you feel morally conflicted
about this. When you're finished, head into
the subway station with your comrades.
27. Checkpoint reached.
28. Take the path on your right when moving
through the station. You'll be leading the
group, allowing you to get a jump on the
next achievement.
29. Achievement: The lights in the subway will
occasionally flick off. When this happens,
you'll need to kill 10 soldiers to collect "Shot
in the Dark." Obviously, it's harder to kill
enemies when you can't see them. Look for
shadows and muzzle flashes, and lay down
heavy fire with an automatic weapon. Grab
an MP5 if your PPSh-41 hits empty.
30. Part way down the corridor, a machine gun
placement will block your path. Use cover to
get close. Then, a well-placed rifle shot
should do the trick. As an alternate strategy,
try sneaking into the rooms to your right to
get around the gunner.
31. Checkpoint reached.
32. When you reach the end of the corridor,
enter the subway train on your left. Walk
through it and exit at the front of the car,
meeting up with your other comrades.
33. A brief shootout will occur with some
Germans in a wide, dark hall. Just stay alive
here, preferably by lying prone under some
solid cover. Eventually a wave will wash
through the subway tunnel, knocking Pvt.
Petrenko off his feet and ending the mission.
Mission 11
1. The second vehicle mission of the game
features Pvt. Miller operating the gun of a
Black Cat airplane. Use LT to zoom and RT to
fire. After a brief exchange of dialog, press X
to switch to the turret on the bow.
2. Use this first run to attack the four Japanese
PT boats protecting the larger merchant
ships. Press RB to fire at them with the more
powerful 20mm cannon. You'll make a brief
run before switching back to the gun on the
rear of the chopper.
3. Achievement: Your primary objective is to
destroy 3 merchant ships that are trying to
resupply the enemy. Before doing so, shoot
the search lights on the front and back sides
of each ship. Destroying all six lights will earn
"Lights Out." You'll have plenty of time to do
this; just don't destroy the ships before you
knock out the lights.
4. You'll have a chance to attack two merchant
ships and one PT boat in this run. Focus on
the lights if you want the achievement, and
make sure to destroy the PT boat when it
passes.
5. Checkpoint reached.
6. After a brief run, you'll be knocked back by
some enemy fire. Press X to get on the right
turret.
7. Focus on the PT boats for the majority of this
run. They're far away, making them hard to
hit, so consider the run a success if you can
destroy a few of them.
8. As another merchant ship passes, destroy
the search lights. Then, press X to get on the
left turret.
9. This run brings you close to a merchant ship
and several PT boats. Destroy the ships first.
If you haven't targeted the lights yet on the
ships, now is the time. Otherwise, fire at the
white fuel tanks towards the middle of the
deck.
10. Press X to move back to the other side of the
Black Cat. Again, shoot the lights of the
merchant ship in front of you, then the fuel
tanks.
11. Checkpoint reached.
12. Moving to the bow turret, you'll get one last
pass at the merchant ships. If you're going
for "Lights Out," use this opportunity to
destroy any remaining searchlights.
Otherwise, focus on pounding the ships with
your weapons.
13. Strategy: It's possible to shoot both the
regular machine gun and the 20mm at the
same time. Just use two fingers to press the
buttons.
14. You'll get one last chance on the left turret
to finish off the ships. If you haven't done
considerable damage by now, it's hopeless,
and you'll continue the mission with a failed
objective.
15. Checkpoint reached.
16. A distress call comes from a nearby U.S.
fleet. The next objective is to fend off a
squad of Japanese Zero airplanes.
17. Achievement: Destroying 45 Zeroes will earn
"The Sum of All Zeros." This is an extremely
difficult achievement that is best attempted
on "Recruit" difficulty, as there will be fewer
distractions. The best strategy here is to
memorize where the Zeroes come from and
be as efficient as possible on every run. Don't
even bother rescuing survivors.
18. After an initial attack by the Zeroes, your
accompanying plane, the Hammerhead, will
fall, and your ship will land on the water to
assist survivors of the Japanese attack.
19. Listen to your allies, who will call out
directions of the attacks based on directions
of a clock. Press X to switch to the right
turret.
20. To make matters worse, a group of PT boats
approaches. Take them down immediately,
and then press X to save a nearby survivor.
21. Continue to destroy PT boats while taking
down as many Zeroes as possible. Keep an
eye out for the prompt to rescue more
survivors, and then switch back to the left
turret.
22. Strategy: Your gun moves slower when it's
zoomed in. Let go of LT to get a better look
at incoming planes, and then zoom to take
them out.
23. Checkpoint reached.
24. Keep gunning for PT boats as they appear,
and shooting Zeroes when possible. There
are two survivors to grab here before moving
to the bow turret.
25. The Zeroes are your only focus on this last
gunning point. Shoot as many as you can,
paying close attention for those that fly right
towards you. The mission ends when you run
out of ammo.
Call of Duty: World at War Video
Walkthrough - Mission 11: Blackcats
Mission 12
1. Your starting weapons are a flamethrower
and a Browning machine gun. Follow the
squad up the hill to assault Wana Ridge.
2. Checkpoint reached.
3. When you reach the checkpoint where your
allies are waiting, stay to the left,
flamethrower in hand. Start torching as soon
as the Japanese spider holes open up, and
then strafe (Right on the left thumbstick) to
the right, sending flames across the enemy
offensive.
4. Quickly retreat back behind the pile of rocks
on your right. Take out your Browning and
shoot the leftover enemies.
5. This next section is tricky. Move forward to
draw out the enemy, which will come from
ahead and from a hill on your right. Lay
down some Browning fire while retreating
back to cover. A large stone on your right
will hide you from both fronts.
6. Poke out from cover and use the Browning to
thin the enemy crowds. Grenades are your
worst enemy here, so be ready to throw
them back. Crouch or lay prone when you
get injured.
7. If any enemies get within range of your
flame thrower, run out and blast them and
then return to cover. Repeat this process
until you can safely move ahead.
8. Checkpoint reached.
9. Move as far forward as you can before
turning right to face a difficult uphill
stronghold, fortified by an enemy machine
gun. Press LB to throw smoke grenades,
which you can use as cover to get up the
hill. Torch nearby enemies with the
flamethrower as you advance.
10. Proceed through the small cave in the wall,
taking out the few enemies within. Your allies
should follow.
11. Checkpoint reached.
12. When you reach the cave exit, run outside to
the rocky area to the left. Use this as cover
while shooting any enemies in the area.
Move ahead and you'll get a new objective,
to destroy three 200mm guns.
13. Stay in the trenches and take the path to
your right. Shoot the enemies in front of you.
If you have any sniping skills at all, you
should switch the Browning for the Scoped
Arisaka.
14. Use the sniper rifle to clear a path to the
bunker ahead. When you get close, press -
on the D-Pad to take out a satchel charge.
Press LT to toss one through the window of
the bunker. Stand back, and press RT to
detonate it.
15. Checkpoint reached.
16. Continue along the path to the next 200mm
gun. Use the flamethrower on the next set of
enemies along the path, which goes straight
and branches off to the right. Follow the
right path and use your sniper rifle to defeat
enemies along the way.
17. Before planting the next charge, shoot any
Red Barrels in the area. It's better you
destroy these now than risk getting blown
up by an enemy later. Then, throw the next
satchel charge in the bunker ahead.
18. The wide open area ahead is perfect for
sniping. Locate nearby enemies using your
radar and take them down with the Scoped
Arisaka.
19. Checkpoint reached.
20. Death Card: Before moving ahead, go back
along the other path, which you did not
traverse on your way to the second bunker.
The "Ten of Clubs" is located near a large
stone wall to your right.
21. Follow the path back to your squad and go
all the way to the right side of the clearing,
where a narrow pathway leads to the hill
holding the final 200mm gun. Use your
flamethrower to advance, and pick off any
distant enemies with your sniper rifle. The
final gun is in a bunker on your right. Toss a
satchel charge in to complete your objective.
22. Meet up with Roebuck at the gate further
ahead. Follow him through to where your
tanks are advancing.
23. Checkpoint reached.
24. When the tank explodes, crouch and move
to its left side. Walk off the path to where the
ground dips down slightly, and then turn to
your right. Just above the dip, there's a rock
that makes perfect cover for the challenge
ahead.
25. A seemingly endless stream of Japanese
camouflaged soldiers will approach from the
right. Use the flamethrower to fend them off,
and be ready to press RS if any of them
knock you down. Be patient and let the
enemies come to you; otherwise you'll waste
time replaying this segment over and over.
26. After a few minutes of this, move down the
path to your left and stay against the wall on
the right. The first tree on the right has a
sniper inside. Torch it to take him out.
27. Move along the path, which should be
relatively quiet if you spent enough time
drawing out the enemy before. You'll reach a
clearing where you can snipe the enemy. Let
your allies move forward to do most of the
dirty work. Run along the path and you'll see
an entrance to the bunker on your right.
28. Checkpoint reached.
29. The flamethrower is extremely effective in
these narrow hallways. Take the lead and
use the weapon liberally on your enemies. A
ladder at the end of the hallway will take you
to the next level.
30. Use the flamethrower again in the second
level of the bunker, but switch to the sniper
rifle for the far enemy near the window. A
couple more foes are lurking in that room in
the distance, so take them out before going
upstairs.
31. Checkpoint reached.
32. The third level is a little trickier, but if you
stay behind cover and use the flamethrower
to fend off the enemy, it should be no
problem getting to the other side of the
room.
33. When you get to the fourth level, quickly
torch the remaining enemies. This will secure
the bunker and conclude the mission.
Mission 13
1. Unfortunately, you start this mission with an
empty Garand rifle. Follow your allies to the
supply drop ahead.
2. Grab the Browning from near the ammo pile,
then move to the other side of the pile and
swap your Garand for the Scoped
Springfield. Crouch or lay prone at the log
cover ahead while you clear out the
incoming banzai attackers with the
Browning.
3. Use your Springfield to snipe the enemies in
the trees and in the distance. Before moving
ahead, hold X at the ammo pile to fill up your
weapons, and then run to the bunker.
4. Checkpoint reached.
5. Miller is charged with clearing out the
tunnel. Drop down the trap door and move
forward.
6. Achievement: Crouch and walk to the end of
the tunnel, where a group of enemies is
unaware of your presence. Two in the middle
are overlapping from your point of view, and
another pacing is back and forth. When the
pacing soldier crosses in front of the other
two, shoot them with one shot of the Scoped
Springfield to earn "Rough Economy."
7. The remaining enemies won't be happy
about this ambush. Take out your Browning
and shoot them as they rush toward you.
Fire in bursts so you don't run out of ammo
before the attack is over. Then, head up the
ladder.
8. Checkpoint reached.
9. Your next objective is to storm Shuri Castle.
Start by using your Browning to kill the
banzai attackers that come after your squad.
Then, switch to the Springfield and pick off
the machine gun and any other gunners
near the castle. Move to the entrance along
the wall to your left.
Call of Duty: World at War Video
Walkthrough - Mission 13: Breaking Point
Checkpoint Reached
1. Press LB to throw a smoke grenade as cover
while you move up the hill on the left side.
Shoot nearby enemies with your Browning,
and then continue up to the large red gate
ahead.
2. Use the gate as cover while you snipe
enemies in the distant building to your right.
Once you've cleared five to ten of them, run
to the small house between you and the
building. From here, you can throw grenades
and use your Browning to kill the remaining
Japanese soldiers. Your buddies