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Quake: Wolfenstein - Return to Castle: Mission Pack 2
quake wolf d again
This is a prototype of the game Wolfenstein 3D - the very first 3D shooter 1981.
Way to start:
1. To run the mod, you must install the full version of the original game Quake1.

(2) Next, extract the contents of the archive into the directory folder with the game. Then the route to Supplement should look like this: E: / Quake1/Wolf3D

(3) Open any text editor file cmdline.q1 and put this in it the following text:-game Wolf3D +map wolf3d (always write without indentation at the beginning and put a space between words) or replace your file cmdline.q1 for the same from the archive.

(4) Start the game and enjoy the updated Quake!

PS: If the game you seem a bit dark, it is recommended to add contrast, ie improve the visibility, increasing the sharpness, clarity and brightness. To do this in a file cmdline.q1 append a space:-gamma 0.3-fsaa (where changing the value of 0.3 for less you increase the brightness).
Value-fsaa - is the inclusion of screen anti-aliasing (increases the load on the smart).
File cmdline.q1 - a text document with the amended resolution, so you can create yourself.
The protagonist of the Agent under the code number 2 of the Organization Office of Secret Actions (OSA) on behalf of William Blazkovich. Armed at first only a knife and a pistol (selected in the fight from the guard of his camera), our hero seeks to escape from Castle Wolfenstein. Killing soldiers and SS officers, he gets their weapons. Broke through the ranks of the Nazi soldiers, and attacking the bunker underneath the Reichstag, Agent-2 should discontinue the zombies from hell, stopping the horrific paranormal experiences of the Third Reich.

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